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What supplemental material would you like to see in the core books?

whydirt

First Post
If WotC published a "revised" 3.5 PHB, what optional material from other supplements would you like to see added?

What, if any, core material would you be willing to cut if space was limited when bringing in new material?

Alternatively, would you purchase a "best of" book that took the best classes, feats, spells, and rules options from all the current supplements and condensed them into a single book?

My reason for asking this question is that I think a lot of people like to simplify their games by limiting the number of books they have to purchase or use in their games, but at the same time I think there are a lot of great new ideas in supplements that are spread out across multiple books. For example, I'd love to use the Artificer and Warlock classes, but I'm not so interested in them to buy the Eberron Campaign Setting or Complete Arcane (that's the book with the Warlock, correct?).
 

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Vrecknidj

Explorer
Added: All the material from the epic SRD, any spells and domains from the Spell Compendium that made it through a rigorous R&D cut, a limited sample of magic items from the DMG (don't ask me what--that's a toughie), a minor appendix on psionics, a mino appendix on how to do cross-overs into the various d20 Modern eras, and how to pull in characters from those worlds to D&D, and probably something else I haven't dreamed up yet.

I wouldn't want anything cut.

I think that WotC is committed to providing book after book of "best of" material already.

I agree with your concluding assessment (not that you asked).

Dave
 

Greg K

Legend
I would want add:

Unearthed Arcana
-class variants ( e.g., barbarian hunter, wilderness rogue, martial rogue, urban ranger, battle sorcerer)
- the specialist wizard ablities that replace the familiar and bonus spells
-Armor as Dr
-Class based Defense bonus (UA): redesigned to work with armor
-Invocations
-spontaneous casting for clerics and druids
- Edit: weapon groups (I can't believe that I forgot this)

Complete Books
-Spirit Shaman
-Swashbuckler: definitely would want to see a redesign
-domains
- the missing armor and weapon types from previous editons
-some feats
-some spells

OA
-OA Shaman: with divine and arcane variants that remove light armor, animal companion, spirit sight, and turn undead (for arcane variant) and maybe give monks armor class bonuses and still mind.

PHB2
-beguiler
-cleric variant ability
-Druid Shapechange
-some of the feats
-some of the spells especially the new polymorph spells

Note: I would also add
Healer
Noble
A warror/mage base class done as AEG's Myrmidon class instead of the duskblade


What I would remove:
1. racial name samples and greyhawk references. move to the DMG as an example of building a campaign.
2. Spiked chains, gnomish hooked hammer, etc. : move to a supplement
3. alchemical equipment:move it to a supplement
4. halfling riding dogs
 
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Whizbang Dustyboots

Gnometown Hero
All the errata.

Immediate and Swift actions.

The Polymorph changes and replacement spells.

The alternate ability from the PHB2 replacing druid's wildshape (and make wildshape the variant ability in a supplement).

Revised feats, spells and domains from Deities & Demigods.

Ecology and culture info for all monsters in the Monster Manual.

Psionics coverage comparable to 3.5 coverage of epic materials in the core books, so that psionics material can be used from supplements without necessarily having an actual psionics campaign (or even XPH), albeit at a lower level of detail.
 

Nyaricus

First Post
All the alternate skill uses that are spread through every book.

All of the worthwhile new base classes (lesse, Warlock, Scout, Knight, Swasbuckler (with a revision), Shaman (with a revision), Noble, etc I'm looking at you)

All of the errata.

Swift and Immediate Actions.

Personally, I think Spells should get their own (drum roll please) spell book, and include everythign about it. However this should come as a bundle with the PHB, of course.

Of course, all the extra domains included in Spell Compendium.

More sub-races to choose from, and get rid of their (redundant) MM entries.

Orc as a playable race in the core book, and give half-orcs a favoured clas: any (like the half-elf)

Goblins as a playable race from the get-go.

All the feats from the other books (remove those +2/+2 ones, and just make one feat which lets you choose connected skills)

Armour as DR (not halfway as presented in that book, however) from UA, with the class defense bonus as a (balanced) option.

Probably some mroe stuff I'll think of later :)
 


edemaitre

Explorer
Supplemental material moved into core D20 rulebooks

As long as we're not drifting into a D&D4 thread... ;) I agree with incorporating the errata, the best spells from the Spell Compendium, and perhaps some of the best skills and feats from other books. I prefer to keep the core occupational classes as simple and archetypal as possible for fantasy, and I think they should be playable to level 20 without multiclassing or prestige classing (whether they are is another topic for debate).

I'm not a huge fan of the "half-" races (Half-Elves and Half-Orcs), but I wouldn't mind seeing some rules for playing other humanoids in the Player's Handbook. Equipment is fine in the PHB, but magic items, animal companions, and prestige classes should stay in the Dungeon Master's Guide.

I also agree with consolidating some of the world-building advice into the DMG, as well as examples of demihuman and monster society. I also wouldn't mind seeing some descriptions of how to adapt D&D3.5/D20 rules for other genres and settings, from historical to modern to even future, without getting too much into D20 Modern rules. Brief examples of various worlds, such as Oerth, Toril, or Eberron, would be nicer than having one "official" world or pantheon, in my opinion.

However, for the next year or two, we're likely to see more compendia, and we'll have to keep our fingers crossed that each person's favorite ideas make into the next printing/edition...
 


taliesin15

First Post
I like the idea about more Deities.

But I think more stuff relevant to Outdoor/Wilderness adventures in both PHB and DMG would be helpful. I've seen more useful stuff on Urban areas, but it seems like some thinking outside the box can or should happen there.
 

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