DM_Blake
First Post
Don't we already have a term for "someone you cannot see at all"? Isn't that essentially the definition of Total Cover?
Seems to me that if you know he's there, but cannot see him, he has total cover.
So, why would hidden be the same thing? If it's the same, then we wouldn't use the terms interchangeably. The game designers would have picked one and used it exclusively. Well, OK, maybe not these game designers (by that I mean I haven't seen a more inconsistent and errata-prone set of rules in a long, long time).
But, given that, it seems like hidden is something more than "Can't see him but I know he's there" so it should add some element of "I don't know he's there" and/or "I don't even know he exists".
So, smack an enemy with your stick then run out the door and around a corner, you are not hidden. The enemy knows you exist and knows roughly where you went, but he can't see you, so you have total cover.
But lay an ambush for an ususpecting wandering bad guy who has never seen you and doesn't know you're laying the ambush, and you certainly may be hidden. Even if you are simply concealed by crouching behind a low bush (which only grants partial cover because you can be attacked through the bush), assuming your succeed in your stealth check, you can be hidden, which means hidden doesn't require total cover.
Smack an enemy with your stick and then use a teleport power to instantly blink to some other, concealed, location on the battlefield, and now you might be hidden, assuming you succeed at any attempt to apply stealth and your enemy fails to perceive your location.
Those are just a few examples, based on the assumption that "hidden" requires an element of the enemy having no idea where you are, or even if you are.
Seems to me that if you know he's there, but cannot see him, he has total cover.
So, why would hidden be the same thing? If it's the same, then we wouldn't use the terms interchangeably. The game designers would have picked one and used it exclusively. Well, OK, maybe not these game designers (by that I mean I haven't seen a more inconsistent and errata-prone set of rules in a long, long time).
But, given that, it seems like hidden is something more than "Can't see him but I know he's there" so it should add some element of "I don't know he's there" and/or "I don't even know he exists".
So, smack an enemy with your stick then run out the door and around a corner, you are not hidden. The enemy knows you exist and knows roughly where you went, but he can't see you, so you have total cover.
But lay an ambush for an ususpecting wandering bad guy who has never seen you and doesn't know you're laying the ambush, and you certainly may be hidden. Even if you are simply concealed by crouching behind a low bush (which only grants partial cover because you can be attacked through the bush), assuming your succeed in your stealth check, you can be hidden, which means hidden doesn't require total cover.
Smack an enemy with your stick and then use a teleport power to instantly blink to some other, concealed, location on the battlefield, and now you might be hidden, assuming you succeed at any attempt to apply stealth and your enemy fails to perceive your location.
Those are just a few examples, based on the assumption that "hidden" requires an element of the enemy having no idea where you are, or even if you are.