Jeff Albertson
Explorer
Slap him about the face and neck.
Another, milder but still effective, approach is to not award xp for anything that he's read. Just let him know that he will not benefit from it.
Another, milder but still effective, approach is to not award xp for anything that he's read. Just let him know that he will not benefit from it. (It would be different if this was a case of "I read that module five years ago," but from the sound of it, it's more "I bought the module you're running so I can read it".)
I imagine that this would punish everyone in the campaign as the party hampered with a permanently level 1 character struggles against increasingly difficult encounters.
And then the DM wonders why his campaign never worked out.
Somehow, I suspect [MENTION=1210]the Jester[/MENTION] wouldn't see that as a problem.
What do you guys suggest when a player keeps reading the adventures before we play them. We're playing through the official adventures released by Wizards and the player reads ahead for each adventure so he knows what's coming.
We started playing published adventures as I don't really have the time to prepare my own however I have tweaked monsters etc.
Yes. I've known for a while he's had access to the module but he'd stated he wasn't reading ahead, though that didn't stop him looking at the end of adventure fight. I've managed to ignore it and changed a few things here and there either on purpose or accidentally, but last night he basically blew a whole section of roleplaying by letting everyone know he knew an NPC had a secret but as he'd read it he was going to sit it out and let the other players handle it. Straightaway all the other players knew there was a mystery and who to talk to to solve it. So yeah it did kind of ruin things a bit.
Yes afraid it is. Not only some dodgy suspicious rolls going on, add in a chunk of power gaming and now reading the module ahead of time!