Bagpuss
Legend
D&D in every edition is for me the gold standard here. The problems for D&D have almost always been what it does when it isn't doing rules for small scale tactical skirmish wargame.
4th Edition, was much better tactically, but that in turn made it a little harder to just use it for theatre of the mind conflicts (although it was certainly possible for small fights).
4th Edition had a lot of features built in that either were ignored or needed to be improvised for other editions. Fighters had considerably more options to push and pull opponents and even allies around the battlefield. A battlefield that itself had lots of features that could be exploited, like barrels that could be knocked over to roll into the enemy, braziers that you could interact with to set opponents on fire, ropes that could be swung on to rapidly move across the battlefield, etc.
Positioning really mattered and teamwork also was a factor, the fighter might drag opponents around so that the wizard could then drop an area effect to get them all. I really miss the fighter options in 5th Ed.
What it suffered from was the number of temporary conditions that you needed to keep track of, that while tactical were a headache.