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What type of D&D Videogame do you want?
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<blockquote data-quote="Mercule" data-source="post: 7231444" data-attributes="member: 5100"><p>I voted "None: D&D is played at the table", but I could be swayed to an isometric, turn-based game, like the ToEE game. I think I'd play it, if it had an interesting story.</p><p></p><p>Lately, I've been playing Fallout 4 -- a lot. I really like the engine. I also enjoyed Skyrim. I would be all over something like that set in Greyhawk, Dark Sun, Ravenloft, or (especially) Eberron. I'm a cheap bastard who usually waits a year or more until game prices drop to the $30 range. I'd probably get any of those at launch, though, if they were done at a Fallout/Skyrim level of quality. I just wouldn't consider it a D&D video game because the interactions would be fairly different, by necessity.</p><p></p><p>This is one of the problems I have with the "D&D brand strategy", right now. D&D is a game system. The Realms (et al) is a setting. The Realms have been presented through the D&D medium and exist primarily as a D&D setting. That doesn't mean that anything Realms related is automatically D&D related. Watching the <u>Avengers</u> movie is consuming the Marvel setting IP, but it is not playing the Marvel Supers RPG. Nor is playing one of the myriad Marvel-themed video games. </p><p></p><p>You <u>can</u> create a D&D video game. The mechanics would show through, though. A D&D video game would have to have neo-Vancian spell slots, hit points, the ability to cast <em>cure wounds</em> at 1st level or 5th level, etc. Someone who got introduced to D&D through the video game should have a shorter path to understanding the TTRPG mechanics, even if things like a long sword doing d8 damage was easy to gloss over in the video game. If someone who played a Wizard in the video game comes to a table and says, "What's a spell slot?" the video game cannot be considered a D&D video game.</p><p></p><p>Some games, like Shadowrun, have setting IP that is practically indistinguishable from the mechanical implementation. If you capture the character of the Sixth World, but totally streamline the mechanics for a Fallout-type feel, you actually could call it a Shadowrun video game. What else would you call something that used the Shadowrun setting, regardless of medium? D&D isn't a setting, though.</p><p></p><p>I know I sound like a broken record, but I'm all for WotC milking the Realms for all the money they possibly can. It just isn't -- and never should be -- synonymous with D&D. Heck, for as much as I dislike the Realms as a setting, I might actually pick up a Skyrim-style game set in the Realms. I actually don't particularly care for the Elder Scrolls setting, either (at least not to where I'd use it for a TTRPG), but the games are fun. My experience with the D&D video games, though, is that the quality is generally about the same place on the video game scale as the D&D novels are on the literary scale -- they're not bad for what they are, but not even close to compelling.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7231444, member: 5100"] I voted "None: D&D is played at the table", but I could be swayed to an isometric, turn-based game, like the ToEE game. I think I'd play it, if it had an interesting story. Lately, I've been playing Fallout 4 -- a lot. I really like the engine. I also enjoyed Skyrim. I would be all over something like that set in Greyhawk, Dark Sun, Ravenloft, or (especially) Eberron. I'm a cheap bastard who usually waits a year or more until game prices drop to the $30 range. I'd probably get any of those at launch, though, if they were done at a Fallout/Skyrim level of quality. I just wouldn't consider it a D&D video game because the interactions would be fairly different, by necessity. This is one of the problems I have with the "D&D brand strategy", right now. D&D is a game system. The Realms (et al) is a setting. The Realms have been presented through the D&D medium and exist primarily as a D&D setting. That doesn't mean that anything Realms related is automatically D&D related. Watching the [U]Avengers[/U] movie is consuming the Marvel setting IP, but it is not playing the Marvel Supers RPG. Nor is playing one of the myriad Marvel-themed video games. You [U]can[/U] create a D&D video game. The mechanics would show through, though. A D&D video game would have to have neo-Vancian spell slots, hit points, the ability to cast [I]cure wounds[/I] at 1st level or 5th level, etc. Someone who got introduced to D&D through the video game should have a shorter path to understanding the TTRPG mechanics, even if things like a long sword doing d8 damage was easy to gloss over in the video game. If someone who played a Wizard in the video game comes to a table and says, "What's a spell slot?" the video game cannot be considered a D&D video game. Some games, like Shadowrun, have setting IP that is practically indistinguishable from the mechanical implementation. If you capture the character of the Sixth World, but totally streamline the mechanics for a Fallout-type feel, you actually could call it a Shadowrun video game. What else would you call something that used the Shadowrun setting, regardless of medium? D&D isn't a setting, though. I know I sound like a broken record, but I'm all for WotC milking the Realms for all the money they possibly can. It just isn't -- and never should be -- synonymous with D&D. Heck, for as much as I dislike the Realms as a setting, I might actually pick up a Skyrim-style game set in the Realms. I actually don't particularly care for the Elder Scrolls setting, either (at least not to where I'd use it for a TTRPG), but the games are fun. My experience with the D&D video games, though, is that the quality is generally about the same place on the video game scale as the D&D novels are on the literary scale -- they're not bad for what they are, but not even close to compelling. [/QUOTE]
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