nutluck said:You make it sound like nobody every buys anything but DnD books, yet there is a lot of companies and a lot of games out there that do just fine. ICE makers of Rolemaster and Harp, Steve Jackson maker of GURPS, White Wolf maker of WoD stuff and exalted, Mongoose which basicily left d20 behind and do their own stuff, Penicale makers of Savage Worlds, ect. Lots of games and companies exist and make a profit just fine.
Consider old World of Darkness is still played and it has been out of print for around 6 years now and no easy way to get the main books. I think it would be doing better if you could still get the core books for it.
Now Paizo may or may not sell their new game well and may or may not stay in business. But if they do or don't has nothing to do with WotC or 4e and everything to do with if they make a good quality product. Because if they make the later word of mouth with get them new customers and if it sucks they will sink. Only their own abilities will ultimently matter.
It seems you're comparing apples and oranges. It's not as if Pathfinder were an entirely different game. It is, essentially, a soon-to-be-outdated edition of D&D, no matter what its name, and I'm quite certain anyone playing it will know this. In releasing 4E, WotC is declaring it to be an improvement over 3.5. Those that have some attachment to 3.5 and are unwilling to convert have the option of Pathfinder. New players, however, who have never tried and have no attachment to either system, have no reason to choose the "blast from the past." Imagine you look into Pathfinder, which at present is essentially Old D&D, and you hear it's pretty good. Before you bought Old D&D you'd almost certainly consider New D&D, 4E, which lots of folks say is even better. With no nostalgia for the Good Old Days, which would you buy? 1E and 2E may still be played, but I doubt they're getting many new players these days, even though the rulebooks are still widely available.
Only if 4E completely tanks, I think, will Pathfinder be able to find any notable new audience. Or if it survives long enough to evolve and become unrecognizable as D&D, truly becoming a separate game with its own identity, shaking off the stigma of being Old D&D.