Don't underestimate the disdain for Gary Gygax that oozed out of the TSR staff even as late as 1999. A lot of these people badmouthed his writing as an almost impulsive matter. I got the impression that it was just part of the corporate culture that came over from Wisconsin.
I'm sure that certain elements just wanted to wash their hands of him and move on to the new generation.
It's also worthy of note that "game balance," in terms of rigorous testing and comparison of one rule to another to ensure measured challenges, is pretty much an artifact of the transition to Wizards of the Coast. Magic: The Gathering (and the political power held by its designers) defined the approach to rules at that company, and thus you have 3e, which is much more balanced than 2e. I think a lot of people would probably say that 4e is even more balanced than 3e, in the "card design" sense of everyone advancing at the same rate and every similar power being more or less equal.
That approach to design is an innovation brought about by Wizards of the Coast in 3rd edition. Prior to that, it was just sort of a "wing it" approach in general.
I'm sure that certain elements just wanted to wash their hands of him and move on to the new generation.
It's also worthy of note that "game balance," in terms of rigorous testing and comparison of one rule to another to ensure measured challenges, is pretty much an artifact of the transition to Wizards of the Coast. Magic: The Gathering (and the political power held by its designers) defined the approach to rules at that company, and thus you have 3e, which is much more balanced than 2e. I think a lot of people would probably say that 4e is even more balanced than 3e, in the "card design" sense of everyone advancing at the same rate and every similar power being more or less equal.
That approach to design is an innovation brought about by Wizards of the Coast in 3rd edition. Prior to that, it was just sort of a "wing it" approach in general.