Jack Daniel
dice-universe.blogspot.com
For second edition? We didn't have too very many house rules. The tinkering really didn't begin until 3e came out. But off the top of my head,
- 1e monks were grandfathered in as a core race in the priest group, but 1e assassins were not (we used the 2e ninja instead). Barbarians, cavaliers, and thief-acrobats didn't need to be kept, because they were covered well enough by kits from the CFHB and CTHB.
- The Dragonlance tinker gnome class was used as a more general tinker class that could be taken by humans, halflings, and dwarves as well as gnomes. This made the full list of playable classes for our 2e games WARRIOR (fighters, paladins, rangers), PRIEST (clerics, druids, monks), ROGUE (thieves, bards, ninjas), WIZARD (mages and specialists), and SCIENTIST (psionicists and tinkers).
Other than a different list of classes, though, we played 2e almost entirely by the book. We never used the Players' Option stuff, but anything in the Complete Handbooks was fair game.
EDIT: Oh, except of course for the most important difference, which was no spell memorization. But then, we've never played any edition of D&D with spell memorization, so it's easy to forget to mention that part. All the wizards and priests kept spell books (and so the clerics and druids had to hunt up their spells just like the mages), but once a spell was in your book, you could just cast it by burning a spell slot of that level or higher. No memorization involved.
- 1e monks were grandfathered in as a core race in the priest group, but 1e assassins were not (we used the 2e ninja instead). Barbarians, cavaliers, and thief-acrobats didn't need to be kept, because they were covered well enough by kits from the CFHB and CTHB.
- The Dragonlance tinker gnome class was used as a more general tinker class that could be taken by humans, halflings, and dwarves as well as gnomes. This made the full list of playable classes for our 2e games WARRIOR (fighters, paladins, rangers), PRIEST (clerics, druids, monks), ROGUE (thieves, bards, ninjas), WIZARD (mages and specialists), and SCIENTIST (psionicists and tinkers).
Other than a different list of classes, though, we played 2e almost entirely by the book. We never used the Players' Option stuff, but anything in the Complete Handbooks was fair game.
EDIT: Oh, except of course for the most important difference, which was no spell memorization. But then, we've never played any edition of D&D with spell memorization, so it's easy to forget to mention that part. All the wizards and priests kept spell books (and so the clerics and druids had to hunt up their spells just like the mages), but once a spell was in your book, you could just cast it by burning a spell slot of that level or higher. No memorization involved.
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