Mercurius
Legend
One of the groups I play in is playing D&D 4E and I'd change the power system in it if I could figure out a good way to do it. I'd definitely prefer a fatigue point system for powers, like something similar to what GURPS has, but it seems like it'd be impossible to balance everything with a point system like that.
Yup, me too. I'd like to see a "spontaneous power" system so that one is not limited to pre-configured powers. Also, more flexibility so that you can boost a given power by increasing the target number (I do this already).
I'd also like to see a simpler core with more emphasis on Class Features and less on powers and feats, with those being more optional as kind of "modular detailed differentiations" from features.
I would have put in 4e (or, to be more honest, any edition of D&D past OD&D) different types of arcane magic, modeling elementalists, summoners, and so on, with different spell lists, different class features, and different ways of using magic. This is rather than the 3.x on up method of simply determining if a caster is Vancian or not.
I like this. I am reminded of the magic systems of Brandon Sanderson--they are all quite different and would make nice systems in an RPG. This is one way in which the power system is simply aesthetically unattractive to me: it homogenizes every kind of magic so that while the idea and description might be different, the underlying numbers are the same across the board.