Re: Skills
Talaysen said:
One of the sourcebooks I may be writing involves a magic system based entirely upon skills and feats. Towards this end, a new class of skills/feats is introduced. These abilities are available ONLY to the prestige classes that have access to the magic system in question
Is this a Bad Idea?
(I did some snipping in the quote above)
Anyway. I don't think it is a bad idea, but my concern lies if people will "get it". I think there are lots of good ideas to be had or even ideas that people haven't explored throughly. Some people have stated that there are enough settings, PrC, feats, skills, whatever. Really? Are there
enough or are there lots that simply aren't that great?
The obvious answer is that we can always use something that's new and innovative even if it is rehashing an old idea (your skill/feat/magic system reminds me of Star Wars d20's force, but I haven't read your stuff yet and it is probably very good).
But back to the topic at hand: Folks have suggested new adventures. Please. This hobby has been active for roughtly 30 years. There is more than enough free stuff out there to level a party from 1-20. We don't need more adventures. New races? Well, the latest
Dragon just opened up the entire monster manual, so I think we're set for awhile. New magic items? There are thousands. Spells? Ditto.
We have everything we need and more. The problem isn't coming up with something creative and new like Athena sprining from Zeus' brow. The problem is making it good. And that is a problem because -- let's be honest -- good RPG writers are few and far between.
So my advice, for what it is worth, is to use the old axiom of "write what you know". Like horses? Write about a culture that has people who were born in the saddle. Like scuba diving? Write about being underwater. Like carousing? Write about a tavern. Take a topic you know a great deal about and write the seminal RPG book on it. That's my advice.