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General Tabletop Discussion
*Dungeons & Dragons
what would you want to see in a revised Weapon Chart?
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<blockquote data-quote="Leatherhead" data-source="post: 7555966" data-attributes="member: 53176"><p>This statement is weird.</p><p>The Maul is arguably the best heavy weapon in the game.</p><p>Whips have a unique combination of damage type and abilities.</p><p>Clubs are worse, but they are the only weapon I will let pass on that, because clubs also represent improvised weapons that bash.</p><p></p><p></p><p>As for the thread topic:</p><p></p><p>Redundant or strictly inferior weapons bother me. You should know the list of those by now.</p><p></p><p>However, there are a few weapons that absolutely infuriate me:</p><p></p><p>Slings. Have the Ammunition Property, which means you can't use a shield with them thanks to the ruling on Hand Crossbows!</p><p>Trident. It's a Martial Weapon with the same stats as a Spear, but it's worse, because you can use Polearm Master with a Spear!</p><p>Net. Just gah. It's range is 5/15. That means you always attack with disadvantage when using it! Also, it's trivially easy to escape, just a DC10 str check, or cutting it for 5 points of damage. And to rub salt in the wound, you can only make one attack with it, period. Even if you want to follow up with a different weapon!</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7555966, member: 53176"] This statement is weird. The Maul is arguably the best heavy weapon in the game. Whips have a unique combination of damage type and abilities. Clubs are worse, but they are the only weapon I will let pass on that, because clubs also represent improvised weapons that bash. As for the thread topic: Redundant or strictly inferior weapons bother me. You should know the list of those by now. However, there are a few weapons that absolutely infuriate me: Slings. Have the Ammunition Property, which means you can't use a shield with them thanks to the ruling on Hand Crossbows! Trident. It's a Martial Weapon with the same stats as a Spear, but it's worse, because you can use Polearm Master with a Spear! Net. Just gah. It's range is 5/15. That means you always attack with disadvantage when using it! Also, it's trivially easy to escape, just a DC10 str check, or cutting it for 5 points of damage. And to rub salt in the wound, you can only make one attack with it, period. Even if you want to follow up with a different weapon! [/QUOTE]
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what would you want to see in a revised Weapon Chart?
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