GlassJaw
Hero
While 5E is my favorite edition of D&D since I started playing the Red Box, no system is perfect. So aside the feat system, the weapon chart is the other major weakness of 5E in my view. I've started to do some work on a major redesign that is sort of a hybrid of 3E and 5E.
Design Goals:
If you think the weapon chart is fine, this thread isn't for you.
But if you have issues with it as well, what else would you like to see in an expanded/revised weapon chart?
Design Goals:
- Make choice of weapon more interesting
- Create more differentiation between the weapons
- Add more weapons
- Add more weapon properties
- Fix the damage discrepancy between weapons (like Greatsword and Greataxe)
- Address other balance issues (rapier, quarterstaff, etc)
- Make the system as plug-and-play as possible, so keep the changes to the core rules as minimal as possible.
- Stay as close as possible to the "spirit" of D&D.
If you think the weapon chart is fine, this thread isn't for you.
But if you have issues with it as well, what else would you like to see in an expanded/revised weapon chart?
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