Greetings...
One of the things that's been on my to-do list for a long long time has been to make a comprehensive DM-Screen Reference. I made one long ago for when I was running Ars Magica on a regular basis. But I don't have those files anymore after a HD crash... along with lots and lots of other goodies.
The first thing that I've been doing, when I haven't been working on the 50 other things I want to get done... is making a list of all the things that other DM screens have.
But while working on it I realized something... everyone wants different things on their screens. Some people have 4-page screens, some people have 6, or 8...
So, I thought of making mix-n-match sort of DM Screen. Something where you can pick the tables you want, and build your own screen. Then when you realize your not using particular tables that much, you can throw them away, or move them to another sheet that you don't use so often.
Such as... my DM screen I have four page-sized screens. But I also have pockets on my screens. (This being a DM-screen I built myself.) So the pockets have slips of paper, extra pencils, markers for the maps, and a pocket for extra dice (though I never need it, being the dice freak I am...)
So... I have four sheets attached to the top of the screen, printed on both sides, upside down from each other. This way I can flip the page up and see what's printed on the backside. Thus giving me access to the pockets, as well as effectively 8 pages of quick information.
The pages I like to keep handy are the following. Though, I like to keep the party sheet, NPC sheet, and monster scratch sheets on a clipboard along with a pad of paper to take notes during the game.
- Party Sheet - A list of the party members stats, and skills that I tend to roll for them, along with languages known, knowledge skills, ACs, Weapon Stats, Adjusted BABs & Saving Throws
- NPC Sheet - I usually keep a NPC sheet right next to my Party Sheet. The NPCs they commonly deal with on a regular basis, in case I need their info.
- Monster Scratch Sheet - This I usually keep on a separate clipboard for when I'm doing combat. I've been known to stand up and walk around when combat is going on. So I have the monsters on a sheet for keeping track of them. and a laser pointer to have the players move the mobs around the battle map.
But here is a list of the tables I'm keeping track of on my DM Screen sheets:
- Armour Class Modifers - Cover, Conditions
- Donning Armour
- Attack Roll Modifers
- DC to Break or Burst Items
- Object Hardness & Hit Points
- Example Opposed Checks
- Balance DC
- Bluff DC
- Climb DC
- Concentration DC
- Diplomacy DC
- Disable Device DC
- Disguise DC
- Escape Artist
- Handle Animal DC
- Heal DC
- Jump DC
- Listen/Spot DC - Again, I combine these two into one skill.
- Move Silently/Hide DC - I combine these two skills into one.
- Open Lock DC
- Ride DC
- Search DC
- Sense Motive DC
- Slight of Hand DC
- Spellcraft DC
- Survival DC
- Swim DC
- Tumble DC
- Use Magic Device - Personally, I don't use it in my own game, but I also run games at Gaming Cons, so I have to have it.
- Use Rope DC
- Turn Undead
- Movement & Distance
- Armour & Sheilds
- Weapons
- Weapon Size & Damage
- Poisons & Diseases
- Potions & Oils
- Adventuring Gear
- Clothing
- Food, Drink & Lodging
- Tools & Skill Kits
- Transport
- Mounts/Gear
- Spellcasting/Services
- Special Substances & Items
- Influencing NPC Attitude
- Spot/Listen Encountering Distance Table
On a different set of sheets I have...
- NPC Classes - BABs, Saves, HP, #/Feats, Skill Pts, (Adept's: Spells/Day) for the various NPC classes up to the first 10 levels.
- NPC Gear
- PC Wealth by Level
- Monster Advancement Summary
- Access to Spells
- Experience & Level-Dependent Benefits
- Experience Point Awards
- Treasure
- Treasure Values per Encounter
- Treasure per 1000XP
- Gems
- Treasures Above 20th Level
- Condition Summaries
- Falling Objects
- Walls
- Doors
- Overland Movement Rates - Pretty much the same as Movement & Distance Above
- Bonus Types
DM's Magic Reference Sheet
- Metamagic Level Costs
- Spell Saving Throw Equation
- Spell Resistance Equation
- Definations of AntiMagick, Counterspell, Dispel Magic
- Detect Spells
- Use Magic Device Checks
- Concentration Checks
- Spellcraft Checks
- Scrolls & Wands Quick Info
- Magic Schools & Subschools
- Bardic Knowledge
- MetaPsionic Level Costs
- Psionic Combat Equation
- Psion Power Points per Day
- Autohypnosis Checks
- Stabilize Self Check
- Psion Displays & Alternates
- Magic Item Creation Time & Costs
- Psicrystal Special Abilities
- Familiar Special Abilities
- Magic Items - Weapons, Armor & Shields
- Potions - Favourites
- Rings/Wonderous Items - Favourites
Player's Reference Sheet
- List of Actions - Combat actions and blurbs about their rules
- Attack Roll Modifiers - Conditions
- Armour Class Modifiers - Conditions
- Light Sources & Illumination
- Healing
Hmm... I just thought of something...
- Movement Modifiers (I don't know if I have a table for this, like terrain and squeezing...)
As for Crothian's beer. They make a great dice rolling tower. You throw the dice in the top... and they roll out the bottom and collect in a little moat. I think we could design something that's a round stone tower that can be a combined dice-roller/beer holder. Just twist-turn-lift and there's your beer. Should be able to keep the beer nice and cool too!