kiznit
Explorer
I love the -idea- of the boxed set - there's something magical about the idea of a box you can take anywhere and bust out at a moment's notice, with a ruleset that's quick and easy enough to run without much, if any, prep.
Of course, I suspect that everybody's got their own idea of what an ideal box would contain. I want to hear yours.
The standard seems to be something along the lines of:
I was pondering what I would want to add in there for my ideal set. I realized that I'm less interested in the tutorial aspect (being an experienced gamer, obviously) and more in the "drop everything and play now" part - in other words, I'd like to see not just a sample adventure (preferably written in a way that doesn't necessarily require pre-reading before play) but a book on creating adventures on the fly. A sandbox toolkit, if you will.
Of course, I suspect that everybody's got their own idea of what an ideal box would contain. I want to hear yours.
The standard seems to be something along the lines of:
- A player's pamphlet/softbound, usually with some explanation of roleplaying as well as a tutorial.
- A GM's pamphlet that serves as "continued reading" that contains more general gamemastering advice, tables, etc.
- A set of dice.
- Some character sheets.
- Some minis or tokens.
- A starting adventure.
I was pondering what I would want to add in there for my ideal set. I realized that I'm less interested in the tutorial aspect (being an experienced gamer, obviously) and more in the "drop everything and play now" part - in other words, I'd like to see not just a sample adventure (preferably written in a way that doesn't necessarily require pre-reading before play) but a book on creating adventures on the fly. A sandbox toolkit, if you will.