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<blockquote data-quote="Jester David" data-source="post: 6975426" data-attributes="member: 37579"><p>Disagree. </p><p>I like that the "big bad ultimate cosmic evil god" is larger than one setting. That Gygax's big bad is larger than just Greyhawk.</p><p></p><p>Even then, Tharizdun was only name dropped. The real bad guys were the elemental princes.</p><p>The Elemental Planes can be reached from any world. Why wouldn't there be cultist to the evil elemental princes in multiple worlds? It's not like demon lords are setting specific. Elemental cults should be as common as demon worshippers or dialobolists. Those aren't setting specific. </p><p></p><p></p><p>Again, disagree. </p><p>The Realms in CoS is pretty much just the name of a town. Rather than just make up a town name or random location, they grabbed a name from the Realms. </p><p>It's as close to irrelevant as possible. You start there, spend five seconds there, and are grabbed by the Mists.</p><p></p><p></p><p>The thing is, keeping things generic is boring as eff. It gives no flavour and provides no examples for new Dungeon Masters. </p><p>D&D has never been generic. It's always had the veneer of Greyhawk. Or Nentir Vale. Just having "high elves" and "hill dwarves" isn't generic. Warlocks and their patrons aren't generic. Drow and intelligent dragons aren't generic. Mind flayers and their tie to gith aren't generic. Heck, the cleric and its gods are not generic. </p><p></p><p>D&D's adventures were never really generic either. Most assumed Greyhawk. Or Mystara in the case of Basic D&D.</p><p>Generic adventures are harder to use. It's forcing people to wouldbuild. Removing the choice. With the Realms you can play the default setting or make your own. There's a choice given. If you don't have time, you don't need to make a setting.</p><p></p><p>The generic exists. It's the SRD. Yawn. Hard to get excited about that plain text document of straight rules. </p><p></p><p>Sticking with the Realms also gives them nothing to work on for the art. Every time they say "draw a fighter" they have to recreate the wheel. Setting it in the Realms they can say "draw a Thurmish fighter" and it has meaning. Or "draw a human from Thay". </p><p>What elves, and dwarves, and tieflings look like has been established. </p><p></p><p>And the Realms helps tie together all the expressions of D&D beyond just the RPG. The video games, board games, minis, comic, novels, and theoretical movie. It's all using the same lore and setting.</p><p></p><p>There's no incentive to multiple worlds. It just divides the audience. Splits sales.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6975426, member: 37579"] Disagree. I like that the "big bad ultimate cosmic evil god" is larger than one setting. That Gygax's big bad is larger than just Greyhawk. Even then, Tharizdun was only name dropped. The real bad guys were the elemental princes. The Elemental Planes can be reached from any world. Why wouldn't there be cultist to the evil elemental princes in multiple worlds? It's not like demon lords are setting specific. Elemental cults should be as common as demon worshippers or dialobolists. Those aren't setting specific. Again, disagree. The Realms in CoS is pretty much just the name of a town. Rather than just make up a town name or random location, they grabbed a name from the Realms. It's as close to irrelevant as possible. You start there, spend five seconds there, and are grabbed by the Mists. The thing is, keeping things generic is boring as eff. It gives no flavour and provides no examples for new Dungeon Masters. D&D has never been generic. It's always had the veneer of Greyhawk. Or Nentir Vale. Just having "high elves" and "hill dwarves" isn't generic. Warlocks and their patrons aren't generic. Drow and intelligent dragons aren't generic. Mind flayers and their tie to gith aren't generic. Heck, the cleric and its gods are not generic. D&D's adventures were never really generic either. Most assumed Greyhawk. Or Mystara in the case of Basic D&D. Generic adventures are harder to use. It's forcing people to wouldbuild. Removing the choice. With the Realms you can play the default setting or make your own. There's a choice given. If you don't have time, you don't need to make a setting. The generic exists. It's the SRD. Yawn. Hard to get excited about that plain text document of straight rules. Sticking with the Realms also gives them nothing to work on for the art. Every time they say "draw a fighter" they have to recreate the wheel. Setting it in the Realms they can say "draw a Thurmish fighter" and it has meaning. Or "draw a human from Thay". What elves, and dwarves, and tieflings look like has been established. And the Realms helps tie together all the expressions of D&D beyond just the RPG. The video games, board games, minis, comic, novels, and theoretical movie. It's all using the same lore and setting. There's no incentive to multiple worlds. It just divides the audience. Splits sales. [/QUOTE]
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