Roadkill101
Explorer
Nothing wrong with a human-centric pc based campaign world. It's a matter of Player buy-in, so if the OP can get a group to go for it, I can't see any major issues (after all the game is supposed to function just fine with regard to an all one pc race style of play, pc's of all one class is a little different).
As a player, most of my characters tend to be human. I use class to get my variation in what the character can bring to the party.
My campaign is designed to reward a human-centric pc world in the form of speedier class advancement.
I like race to bring to the table a more or less unique skill or ability set (via flavor over crunch), similar to a B/X feel such as dwarves having a better than average chance to detect shifting walls or Elves ability to be stealthy when alone and not in metal armor...(or an Advantage using such in 5e terms).
As a player, most of my characters tend to be human. I use class to get my variation in what the character can bring to the party.
My campaign is designed to reward a human-centric pc world in the form of speedier class advancement.
I like race to bring to the table a more or less unique skill or ability set (via flavor over crunch), similar to a B/X feel such as dwarves having a better than average chance to detect shifting walls or Elves ability to be stealthy when alone and not in metal armor...(or an Advantage using such in 5e terms).