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When a man plays a woman
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<blockquote data-quote="Teflon Billy" data-source="post: 6937500" data-attributes="member: 264"><p>The best example I have is for a game of <strong>Champions </strong>I was running. I explained that the campaign would be about the remnant of Earth's superhero community following an alien war (using Earth as a battleground). The big hitters of the world had been killed, and the PC's were the lowbie/mid rankers who missed the climactic battle for whatever reason. I turned two PC's away from the game and one player. The PC's would be involved in the resistance, and throughout the campaign would hopefully slowly drive back the invaders, and discover a bunch of revelatory things that would help them determine who was *really* on their side.</p><p></p><p>PC number one was a guy playing a lesbian ninja character who hated men, but used her pheromonal superpower to seduce them, then kill them. This is a catastrophe I've seen before. Nope.</p><p></p><p>PC number two was a girl whose character was of constantly (and uncontrollably) shifting gender, and she wanted to use it to explore what it meant to be a man or woman if that wasn't something carved in stone. No superpowers listed, claimed that her character would not wear a superhero costume as "She wasn't about that" and no reference to how she would be involved in the described campaign. Nope.</p><p></p><p>Excluded Player: A guy who wanted to be the "Bad guy on the side of good" and expert in torture, not afraid to kill anyone (man, woman or child) not afraid to "break some eggs to make an omelette" ...told me about a lot of books he had read on virtually every reprehensible subject he kept bringing up. Gave me the creeps. Gone.</p><p></p><p>Like I say, people get different things out of the games, and when I'm running a game you might not get what you want. You'll only get what I am offering. Which, in the case of the game described above, was costumed superheroic action in a sci-fi environment.</p><p></p><p>Anyone looking to work out personal issues regarding basically anything outside of silver-age alien smashing needed to look elsewhere. My table is not therapy for you, neither is it an opportunity to live out abhorrent power fantasies.</p><p></p><p>Though, I guess at it's core D&D is about armed robbery, so I guess my rules aren't exactly ironclad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 6937500, member: 264"] The best example I have is for a game of [B]Champions [/B]I was running. I explained that the campaign would be about the remnant of Earth's superhero community following an alien war (using Earth as a battleground). The big hitters of the world had been killed, and the PC's were the lowbie/mid rankers who missed the climactic battle for whatever reason. I turned two PC's away from the game and one player. The PC's would be involved in the resistance, and throughout the campaign would hopefully slowly drive back the invaders, and discover a bunch of revelatory things that would help them determine who was *really* on their side. PC number one was a guy playing a lesbian ninja character who hated men, but used her pheromonal superpower to seduce them, then kill them. This is a catastrophe I've seen before. Nope. PC number two was a girl whose character was of constantly (and uncontrollably) shifting gender, and she wanted to use it to explore what it meant to be a man or woman if that wasn't something carved in stone. No superpowers listed, claimed that her character would not wear a superhero costume as "She wasn't about that" and no reference to how she would be involved in the described campaign. Nope. Excluded Player: A guy who wanted to be the "Bad guy on the side of good" and expert in torture, not afraid to kill anyone (man, woman or child) not afraid to "break some eggs to make an omelette" ...told me about a lot of books he had read on virtually every reprehensible subject he kept bringing up. Gave me the creeps. Gone. Like I say, people get different things out of the games, and when I'm running a game you might not get what you want. You'll only get what I am offering. Which, in the case of the game described above, was costumed superheroic action in a sci-fi environment. Anyone looking to work out personal issues regarding basically anything outside of silver-age alien smashing needed to look elsewhere. My table is not therapy for you, neither is it an opportunity to live out abhorrent power fantasies. Though, I guess at it's core D&D is about armed robbery, so I guess my rules aren't exactly ironclad ;) [/QUOTE]
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