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When a man plays a woman
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<blockquote data-quote="pdzoch" data-source="post: 6937516" data-attributes="member: 80982"><p>Getting back to the specific instance at hand, I would probably handle the situation like I handle all my character backgrounds. </p><p></p><p>First, does the background make sense in your campaign world? This is a pretty gritty background, and despite the prevalence of evil in my game, child sex slaves are not a characteristic of my campaign. So, I would not be open to this background, but it may be appropriate depending on the game and campaign world you are running.</p><p></p><p>Second, how does the player want this background to inform the game? I generally try to tie elements of every characters background into the campaign so that they characters become relevant to the world and the world becomes relevant to the players. Long lost fathers show up, old friends call in favors, patrons have tasks to be completed, etc. How would the child sex slave situation come up in the game play that would make for a rewarding game experience for everyone? Perhaps a lead on the ringleader of the trader comes into play which begins an adventure? Would everyone else like such a game? Again, this is too gritty for my game. Ultimately, if this is just an excuse to act a certain way (character is a man-hater), there are other backstories or palatable reasons to frames a characters reason to act a certain way. Perhaps a compromise could be reached between player and gamemaster.</p><p></p><p>Third, my game emphasizes that the characters are heroes. How does this background inform the heroics of the character? If the background is only going to get in the way of the heroic story telling, then this character may not be suited for the game. A similar example are the rogue classes in my game, especially the assassins. These characters are playing redeemed villains, now using their once immoral skills for good. The same goes for those Drow characters. </p><p></p><p>And lastly, this is a game for the entire group. How do you feel about letting this character in the game? Do you trust the ability for the player to role play the character tastefully? How do the other players feel about the character? This is a group decision.</p><p></p><p>In the end, I have one reservation about the background. What is the character's goal or measure of happiness? Given the "man-hatin'" mantra, how does the character come to peace? Does the player intend for this destructive emotion and attitude to exist all her life? There is always something rewarding when past histories, conflicts, emptiness in the characters background becomes resolved as part of the campaign game. [Something I try to do as I build the campaign world with the characters in mind, and thus make the world relevant to the character and vice versa]. How does the former child sex slave resolve her past in the game? That is a beastly problem I would rather not have to wrestle with.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6937516, member: 80982"] Getting back to the specific instance at hand, I would probably handle the situation like I handle all my character backgrounds. First, does the background make sense in your campaign world? This is a pretty gritty background, and despite the prevalence of evil in my game, child sex slaves are not a characteristic of my campaign. So, I would not be open to this background, but it may be appropriate depending on the game and campaign world you are running. Second, how does the player want this background to inform the game? I generally try to tie elements of every characters background into the campaign so that they characters become relevant to the world and the world becomes relevant to the players. Long lost fathers show up, old friends call in favors, patrons have tasks to be completed, etc. How would the child sex slave situation come up in the game play that would make for a rewarding game experience for everyone? Perhaps a lead on the ringleader of the trader comes into play which begins an adventure? Would everyone else like such a game? Again, this is too gritty for my game. Ultimately, if this is just an excuse to act a certain way (character is a man-hater), there are other backstories or palatable reasons to frames a characters reason to act a certain way. Perhaps a compromise could be reached between player and gamemaster. Third, my game emphasizes that the characters are heroes. How does this background inform the heroics of the character? If the background is only going to get in the way of the heroic story telling, then this character may not be suited for the game. A similar example are the rogue classes in my game, especially the assassins. These characters are playing redeemed villains, now using their once immoral skills for good. The same goes for those Drow characters. And lastly, this is a game for the entire group. How do you feel about letting this character in the game? Do you trust the ability for the player to role play the character tastefully? How do the other players feel about the character? This is a group decision. In the end, I have one reservation about the background. What is the character's goal or measure of happiness? Given the "man-hatin'" mantra, how does the character come to peace? Does the player intend for this destructive emotion and attitude to exist all her life? There is always something rewarding when past histories, conflicts, emptiness in the characters background becomes resolved as part of the campaign game. [Something I try to do as I build the campaign world with the characters in mind, and thus make the world relevant to the character and vice versa]. How does the former child sex slave resolve her past in the game? That is a beastly problem I would rather not have to wrestle with. [/QUOTE]
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