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<blockquote data-quote="Hawk Diesel" data-source="post: 6939235" data-attributes="member: 59848"><p>I disagree. First of all, most D&D settings are human centric, and it can be argued that non-human races can be representative/analogs to non-white, non-western peoples and cultures. Also, while the setting may be built in with examples of females holding power in the produced settings (and even then I would say there are vastly more examples of white males represted), and while it may be a fantasy game, you cannot escape the inherent and implicit biases that color choices, interactions, and reactions by the player or DM. These things will come out, and to deny that they exist is to deny you have any biases of your own.</p><p></p><p>It's also not even necessarily bad to include those things in the game world, because it provides a vehicle to challenge these very same issues in a safe place that does not carry the same real world consequences. This is why D&D and all other roleplaying games hold so much therapeutic potential. Socially awkward people can learn social skills and cooperation through a structured game. Individuals with trauma can face analogs of their trauma, but in a situation in which they have the power to overcome it. And people can take on roles they might be denied in real life due to their gender, gender identity, lifestyle, sexual orientation, skin color, or whatever.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6939235, member: 59848"] I disagree. First of all, most D&D settings are human centric, and it can be argued that non-human races can be representative/analogs to non-white, non-western peoples and cultures. Also, while the setting may be built in with examples of females holding power in the produced settings (and even then I would say there are vastly more examples of white males represted), and while it may be a fantasy game, you cannot escape the inherent and implicit biases that color choices, interactions, and reactions by the player or DM. These things will come out, and to deny that they exist is to deny you have any biases of your own. It's also not even necessarily bad to include those things in the game world, because it provides a vehicle to challenge these very same issues in a safe place that does not carry the same real world consequences. This is why D&D and all other roleplaying games hold so much therapeutic potential. Socially awkward people can learn social skills and cooperation through a structured game. Individuals with trauma can face analogs of their trauma, but in a situation in which they have the power to overcome it. And people can take on roles they might be denied in real life due to their gender, gender identity, lifestyle, sexual orientation, skin color, or whatever. [/QUOTE]
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