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When did you enjoy 3.x?

Henry

Autoexreginated
DarwinofMind said:
When did I enjoy 3.5e?

Last night from about 3pm till 10pm.

Almost took the answer out of my mouth. :D

I just played it yesterday, and unless 4e absolutely blows everyone in my group away (and we were playtesters for Keep on the Shadowfell), we'll probably be playing it and 3e, with the balance towards 3e.
 

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DandD

First Post
Playing D&D 3.x with the right gamemaster is fun. Moderating the game for your players as a gamemaster is less so.
 

Ahglock

First Post
Fifth Element said:
We have the quickstart rules, we have several pregen characters, we have all kinds of preview material and pics of MM pages. We have a lot of information about 4E. If you've been using it all you have more than enough to know whether you'll enjoy it.

I totally agree with this, but whenever some one forms an opinion one way or the other the attack dogs are let loose and you find out having an opinion other than theres is totally unacceptable because you haven't played it for years yet.
 

Ahglock

First Post
I've always enjoyed both running it and playing it. i prefered 3.0 vs 3.5 but its been a blast, I find it both easy to run and play at most fo the levels, 15ish+ I can easily run but the power scale starts to become heavily skewed to the casters and I have to work to balance that. I've been playing shadowrun and running Saga recently though, and when 4e comes out I'll give that a spin.
 

DSRilk

First Post
I loved 3.0 when it first came out. It was the feats, skills, and simple multiclassing. The promise that fighters and rogues would have powers that would be interesting, just like casters had interesting abilities.

As someone said above, it was true for a bit. The multiclassing thing worked well if you were mixing two non-caster classes. I started getting annoyed by 3e when 3.5 came out. Yes, it "fixed" issues with rangers and bards (though Monty's bard was far superior imo), but prestige classes and feats were ran all over like cockroaches on a 3 week old plate of tuna. It was also about this time when I realized that you simply couldn't multiclass as a caster and that fighters were just fighters, though leveling one was more interesting. The problem was your options only came during character generation and leveling. In combat, it was much like previous editions. That said, I had no real problem with 3e as a player - I just figured out what rules I liked and created characters that played to those strengths. One thing truly killed 3e for me though. DMing.

I've been a DM since the game was released in the 70s, and after working on games for mid level characters, I really started to hate the system that I thought I'd love. "Hey, creating monsters is easy! Just pick a base type, level the monster with chart X, add a template, add character levels, pick feats and skills and you're ready to go!" Yeah. It seemed easy enough when I read about the theory, but in practice in annoyed the bajeesus out of me. I pretty rapidly went back to my old 1e method of just making up whatever I wanted. As such, I had basically pitched the monster manual, I made up my own magic items because I didn't like the item creation rules nor all the boring +X items, so the DMG rapidly became useless as well. Basically, the only thing I kept was the classes, and I ended up giving each character special abilities to make up for the lack of true options. So yeah, I was rolling D20 and comparing it to a DC (like a bunch of other games I could name), but it was barely recognizable as 3e.

4e again has put me in the "hopeful" category. We'll see how it plays out, but seeing as how the mechanics for the wizards and warriors are the same, it seems more likely that the two will be more equally enjoyable from an in-game options perspective. We'll see how it all pans out in a couple weeks.
 

DandD said:
Playing D&D 3.x with the right gamemaster is fun. Moderating the game for your players as a gamemaster is less so.

Any RPG with the right GM and players can be fun, when you have a good story and characters. This doesn't mean the game itself is partifularly good.
 

Rzach

First Post
Having ran two sessions this weekend of 4e using my copy of KotS I can say I will never go back to running or playing 3.x. 4e is where my money is going to go.

Later,
Rzach
 

gribble said:
One of the things frequently listed as "most-broken" in 3.x is sudden metamagic... isn't that a fairly recent addition to the game, seen as a "fix" for the "problems" with core meta magic?

IMO it was a broken fix. I would have made it 3/day and no breaking of the metacap.

(So a 12th-level wizard could Empower Fireball 3/day and only expend a 3rd-level slot, but could not Maximize Chain Lightning, even once per day.)
 

evildmguy

Explorer
I think what "broke" any edition of DND for me was having players with different goals than me. I have always wanted to tell a story about heroes, heroes that were played by my friends, and what these heroes did on their journey. I wanted to do that in a fantasy background. I wanted to recreate my favorite books and the journeys those characters had. Or movies. Or a TV show.

Instead, until about five years ago, I had rules lawyers in every game I have ever done. They aren't bad but they don't help.

Playing ANY game by the RAW doesn't work for me. I want trust from my players that I have an idea in mind and that it is hopefully going to be "kewl" if they will trust me. I try to be consistent in playing with any game's rules. But I am still trying to tell a story.

I am currently running a 3.x game and what people have said is true. It's tough to know if the BBEG I have created, after many hours, will be too easy or a TPK. It's tough to know what one failed save will mean. It gets very complicated to figure these things out.

So, like others, I am not down on 3.x but I am hoping 4E "solves" some of the issues I have.

Of course, more than that, I am very grateful for players who are willing to try other things, and trust in me when I DM, to make it a fun and interesting time for all. I think I could go back to 1E, or some other older game, and have fun (Star Frontiers looked interesting through my older and more experienced eyes) because of the players I have more than the rules that I have.

edg
 

I have never enjoyed 3.x. Admittedly I a only started to play D&D a couple of years ago and have only ever played 3.x, but I still never enjoyed it. Why then do I play D&D? I play it because I enjoy playing with my friends. The whole aspect of 3.x was generally the worst part of our sessions. It was always the story, and the camaraderie, and the fun of all being together that drew me in, not the rules for grapple.

PS. The dice rolling is pretty fun too.
 

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