warlord
First Post
In my Buffy game my Werewolf character recently realized through the unearthing of a repressed memory that he accidentily killed his true love a year ago. So playing up the fact he has the tragic love drawback and describes himself as disturbed I opted for him to try and commit suicide knowing it wouldn't work because he has regeneration per minute. So after I roleplay the attempt that brings both my director and another player to tears. The rest of the group goes off on me for being to depressing. So I'm wondering when does a charatcer stop being tragic and becomes just depressing?