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When do players realize Turning Undead worked? (5e)
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<blockquote data-quote="Kalshane" data-source="post: 7007481" data-attributes="member: 9505"><p>True, the players can work around it by readying, but as you've discovered it adds needless complication.</p><p></p><p>I've reached the point in my gaming career where I'm good with players having more information if it speeds the game up without having too much of an adverse effect on tension and mystery. </p><p></p><p>We've been doing most of our gaming in Roll20 lately, and I decided long ago to just make the HP bars visible for everything (this doesn't give them any numbers, just a gauge of a creature's relative health). Sure, the fact that they can get a general idea of how much their attack hurt the creature by how much the bar goes down removes some of the mystery of how tough a creature is, but on the other hand I don't have to waste time every turn answering the inevitable "Which one looks the most hurt?" or "How bad does it look?" questions followed by the player processing that information and then deciding what to do. It also leads to the occasional "Oh crap" moment from the players when someone lands a big crit and the enemy's HP bar barely budges, which can be fun too.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7007481, member: 9505"] True, the players can work around it by readying, but as you've discovered it adds needless complication. I've reached the point in my gaming career where I'm good with players having more information if it speeds the game up without having too much of an adverse effect on tension and mystery. We've been doing most of our gaming in Roll20 lately, and I decided long ago to just make the HP bars visible for everything (this doesn't give them any numbers, just a gauge of a creature's relative health). Sure, the fact that they can get a general idea of how much their attack hurt the creature by how much the bar goes down removes some of the mystery of how tough a creature is, but on the other hand I don't have to waste time every turn answering the inevitable "Which one looks the most hurt?" or "How bad does it look?" questions followed by the player processing that information and then deciding what to do. It also leads to the occasional "Oh crap" moment from the players when someone lands a big crit and the enemy's HP bar barely budges, which can be fun too. [/QUOTE]
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When do players realize Turning Undead worked? (5e)
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