Stormsparrow
First Post
I was giving some thought to character creation last night, when it occured to me that party dynamics shouldn't always be open and honest.
Let's say you have a character that is lawful evil, but finds herself working alongside characters that are generally good. While she can be a "team player" and advance the goals of the group, her alignment might make it impossible for her get along with the more religious characters. In this case, the player would be best served by having the character hide her true alignment, or even pretend to be a worshipper of a good deity.
I think it would be really interesting, especially if the character's true colors started to show after a while. How would her new friends react?
Providing the GM is entirely aware of what is really going on, and is prepared for any scenarios that might develop, how would a lying character be played from a metagame perspective?
Would the other players be able to make insight or even diplomacy checks to learn more about their companion? How would that work?
Let's say you have a character that is lawful evil, but finds herself working alongside characters that are generally good. While she can be a "team player" and advance the goals of the group, her alignment might make it impossible for her get along with the more religious characters. In this case, the player would be best served by having the character hide her true alignment, or even pretend to be a worshipper of a good deity.
I think it would be really interesting, especially if the character's true colors started to show after a while. How would her new friends react?
Providing the GM is entirely aware of what is really going on, and is prepared for any scenarios that might develop, how would a lying character be played from a metagame perspective?
Would the other players be able to make insight or even diplomacy checks to learn more about their companion? How would that work?