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When Fantasy Meets Africa

The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

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The roaring success of the recent Black Panther film is another sign that fantasy worlds are changing. The fictional African country of Wakanda as portrayed in Marvel comic books has been isolated and stagnant, a common problem with "Othering" of non-white cultures. The plot of the film addresses its isolationist past and in doing so, blazes a trail for other fantasy universes in how they portray African-like nations.

[h=3]Marvel Deals With its "Other"[/h]Othering is a process in which other cultures are viewed through a biased lens of exoticism and isolationism. These cultures are not integrated into the world but are rather static, often amalgamating a region's various cultures into one homogeneous mass. The culture may be portrayed as never having advanced beyond what defines it as exotic.

Any world creation will likely be influence by the beliefs of the time, and many fantasy worlds -- Marvel's superhero universe included -- paint different cultures with broad strokes for white audiences as a form of shorthand. This is how we got Wakanda as a technologically-advanced culture that never fully engaged with the horrors of war that have rocked the world at large. As Nate Jones puts it:

It refuses to trade with other nations, though as one line in the movie makes clear, Wakandans are still able to consume American memes. As we see in a Western television broadcast in the movie, Wakanda is able to get away with this by masquerading as an impoverished third-world country, and since the country’s leadership refuses to take international aid, the rest of the world doesn’t ask too many questions.


The plot of Black Panther addresses this isolationism -- a byproduct of "othering" Wakanda as a a fictional nation in Africa -- head on, and makes it clear that the Marvel Cinematic Universe plans to integrate Wakanda into its narrative like any other nation. It's a bold choice that will likely change the static nature of Wakanda forever. Role-playing games face a similar dilemma.
[h=3]RPGs and Africa[/h]There hasn't been a great track record in nuanced representation of African nations in tabletop role-playing games. G.A. Barber uses Rifts Africa by Palladium as an example:

...with a decided lack of POC in the art, and the entire continent serves as a place for non-Africans to adventure in. There are 67 interior pictures in Rifts Africa, of which 54 depict non-Africans or landscape, and 13 depict Africans. The first picture with Africans in it has them acting as porters for a white game hunter. Four of the pictures (just under 25% of the pictures depicting Africans) depict Africans as monsters. None of the pictures show Africans using modern or futuristic technology or weapons, none of them are of Africans fighting monsters or “looking cool”. In a single book, ostensibly about Africa, only 19% of the pictures show Africans (omission), and the few depictions of them make it clear they are there as set dressing and nothing more (stereotypes and limited roles).


Dungeons & Dragons
has slowly, steadily, been addressing this issue. Fifth Edition has made efforts to be more inclusive, and that reflects in the diversity of character art. The lead image for the human race in the Player's Handbook is of a black woman. And yet, D&D still struggles with its broad strokes representation of African nations, as the controversy over the depiction of Chult demonstrates in Tomb of Annihilation:

Its point of inspiration is a campaign setting that, for years, has been written off as tone-deaf. The new adventure draws on D&D co-creator Gary Gygax’s adventure Tomb of Horrors and combines that with source material detailing Chult, a jungle peninsula first conceived of in a 1992 novel called The Ring of Winter, in which an adventurer travels to Chult’s dinosaur-filled wilderness seeking the eponymous artifact...The canonical Chultan peninsula finally congealed in a 1993 campaign setting as a dinosaur-infested jungle where heat wiped out even the strongest adventurers and insects carried fatal diseases. Reptilian races and undead skeletons dominate the land and humans live in tribal clusters and clans. Its major city, Mezro, “rivals some of the most ‘civilized’ population centers in Faerun,” the setting reads. Slavery is mentioned about 40 times. In D&D’s 3rd edition, it’s written that Chultan priest-kings worship “strange deities” in the city of Mezro. In D&D’s 4th edition, Chult is located on what’s called the “Savage Coast.” It’s said there that the city of Port Nyanzaru is controlled by foreign traders who often must defend against pirates. Mezro has collapsed. It just sank into the abyss. What remains is this: “Human civilization is virtually nonexistent here, though an Amnian colony and a port sponsored by Baldur’s Gate cling to the northern coasts, and a few tribes—some noble savages, others depraved cannibals—roam the interior.”


Tomb of Annihilation
works hard to create a more comprehensive African culture in Chult, but it may suffer from not enough nuance:

While many players I talked to enjoyed how the history and political structures of Chult were expanded in Tomb of Annihilation (and enjoyed the adventure’s plot generally), they were still unimpressed by its execution. Its setting is an amalgamation of African cultures, a trope frequent in 20th century media that flattens the dimensionality of human experiences on the continent, which contains hundreds of ethnic groups. There are nods to West African voodoo, Southern African click-based Khoisan languages, East African attire (like Kenyan kofia hats) and the jungle climate of Central Africa. Its fantasy setting dissolves “Africa” into an all-in-one cultural stew that comes off as a little detached, sources I interviewed said.


Is it possible to depict a more nuanced fantasy Africa? Nyambe: African Adventures for 3.5 D&D, by Christopher Dolunt, offers some hope:

My motivation for creating Nyambe was simple. Africa was a major part of the Earth that has little or no representation in fantasy literature, let alone RPGs. When it does appear, it usually follows the pulp fiction model: steaming jungles, bloodthirsty cannibals, and dark gods long forgotten by the civilized races. Of course, historical Africa was nothing like that, so my goal for Nyambe was to create a fantasy version of Africa based on the actual history and mythology of Africa, rather than previous fantasy depictions. So, I went about taking snippets of history or myth, and twisting them, adding fantasy elements or changing specifics to make them fit into an OGL world.

[h=3]Now What?[/h]Wizards of the Coast made considerable strides in increasing D&D's diverse representation and transitioning Chult from conquered land to fantasy nation, but there's still work to do. As more people of color play D&D, the game will need to change to accommodate its players' diverse views. With Black Panther leading the way, here's hoping future game designers will take note.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Teemu

Hero
I also always thought that pre-spellplague Halruaa was also predominantly inhabited by black wizards and other powerful spallcasters. Might be mistaken though

Nah, Halruaans look more or less European, maybe more Mediterranean than Scandinavian. The people of Turmish are supposed to look sub-Saharan African (mahogany skin, flatter features, kinky hair texture). The cover of the 3.5 Complete Arcane book depicts a Turami wizard.
 

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Celebrim

Legend
And those opinions are all valid for each individual...

I don't think that opinion is valid.

I'm fairly sure it's not even possible, much less valid. How for example could my opinion that your opinion is not valid be equally valid with your conclusion that it is? One of us has to be wrong.

And the very fact that one of us has to be wrong is rather suggestive of who is right.

Nobody gets a claim on absolute, objective truth.

Is that absolutely and objectively true? And if it isn't, why should I believe it or think the statement applies to me?

And if nothing is absolutely and objectively true, what possible objection could you have to anything I said?
 

Kobold Boots

Banned
Banned
I don't think that opinion is valid.

I'm fairly sure it's not even possible, much less valid. How for example could my opinion that your opinion is not valid be equally valid with your conclusion that it is? One of us has to be wrong.

And the very fact that one of us has to be wrong is rather suggestive of who is right.

Is that absolutely and objectively true? And if it isn't, why should I believe it or think the statement applies to me?

And if nothing is absolutely and objectively true, what possible objection could you have to anything I said?

Here we go.. posting in this only because I'd love to head this line of questioning off before it goes crazy.

From the basics of debating philosophy sanely 101.

1. There are no absolutes within opinionated discussions save the agreed upon fact that there are no absolutes.
2. This argument is only made where objective fact backed by scientific method is not available.
3. Where there is no objective fact based by scientific method (and thus repeatable under the same conditions) then truth is based on the perspective of the individual, and thus becomes their opinion based on whatever their reality is.

So before either of you goes down a rabbit hole, accept that if you can't prove anything with real data that refutes either of your positions, the resulting conversation will likely be a waste of time unless you want to see each others' point of view or annoy yourselves.

Be well
KB
 

Nylanfs

Adventurer
I said this on your Patreon, but I'll add it here also.

Wolfgang and Ben did what feels like a good representation in Southlands by Kobold Press. I attended a panel at GenCon where he talked about it and he had been doing quite a bit of research into African lore and history for another game system that they ended up deciding that it wouldn't be a good fit for.
 

Kobold Boots

Banned
Banned
.. on the topic of "anglicizing Africa" or "watering down Europe".

When storytelling, It's not necessarily insulting to super impose a culture's norms on another culture if the intent is to make what you're reading accessible to your audience. That happens all the time and it's fine.

It's insulting (and rather ignorant) when you only super impose negative stereotypes on a culture that make it obviously inferior to another culture or when you completely erase the things that make a culture worthy of being in the story to begin with.

Equality doesn't have one flavor of what's right, but it does have certain markers within a larger society that are entirely open to accepting the flavor of different cultures within the society. Ex. Wakanda is strong in all the things that a Western society would value regardless of the color of anyone's skin or the clothes they wear, etc. This makes sense when the movie is primarily intended for Western or at least industrialized audiences.

If the movie were being targeted at some advanced society beyond what was being depicted in the film then the entire thing would be an insult to the societies being portrayed to some higher order audience (Q Collective, space aliens, whatever)

Be well
KB
 

Gradine

The Elephant in the Room (she/her)
I don't think that opinion is valid.

I'm fairly sure it's not even possible, much less valid. How for example could my opinion that your opinion is not valid be equally valid with your conclusion that it is? One of us has to be wrong.

And the very fact that one of us has to be wrong is rather suggestive of who is right.

Is that absolutely and objectively true? And if it isn't, why should I believe it or think the statement applies to me?

And if nothing is absolutely and objectively true, what possible objection could you have to anything I said?

You missed the part where I'm not advocating for moral relativism. Also, the part where I said every opinion/experience is valid for that person. See also Kobold Boots' 1st point below. So, you think that your opinions can represent some universal truth; I don't think either of our opinions can represent any kind of universal truth.

This was the mistake that I made, by the way. I said "Nobody gets a claim on absolute, objective truth," when I meant "Nobody gets a claim on absolute, universal truth". Even Kobold Boots' mentions of appeals to scientific data should not be taken as absolute universal truth; after all, the "objective" data we gather changes as the time as we get better at observation. So, you're right in a way, I was wrong (or at least misspoke) when I said that "Nobody gets a claim on absolute, objective truth."

Why? Because everybody gets a claim on what is absolute, objective truth for them. For instance, if you say something that causes to harm to me, that harm is objectively true for me whatever outcome you actually intended. You can choose to ignore or disbelieve me when I say I experienced harm, but you don't get to invalidate me or my experiences.
 

POCGamer

First Post
Lack of Knowledge About Pre-Colonial Africa is a Problem

Othering is a problem, but Wakanda is the opposite of othering.

As a matter of pure history, African culture collapsed in the West's middle ages, in part owing to desertification as the Sahara entered into a expansion phase and swallowed the once fertile farmland that supported the African empires. The result was a hodge-podge of decaying petty kingdoms that never engaged in anything like the miracle of the Northern European renaissance and never produced a large body of literature and exactly zero science. The sub-Saharan African cultures had themselves never advanced much past early iron age culture, and so were locked in a cultural paradigm roughly 3000 years behind the cultures of Europe and the Middle and Far East. Besides which, isolated by distance and the Sahara desert, these cultures never truly interacted with any of the big three advanced cultural centers, and were largely known only through limited contact with coastal trading cultures (often through Arabic intermediaries). As such, the reality of the world was that Africa was largely unknown in Europe, Persia, India, and China and was equally exotic to all of them. No real African nation was interacting with any of them to any great degree, much less actually exchanging ideas with those cultures in literature, engineering and the sciences. The same could not be said of those cultures themselves, even when they in fact seemed exotic and strange to each other. Note for example how European culture serves much the same role in Japanese anime as Eastern culture serves in Western media. Rome and Han China could be said to be peers, but after the fall of the culturally Phoenician Carthage (itself originally a colonial power) on the extreme northern coast, that could never again be said of any African nation.

^^^^^ That right there is a huge reason why Africa has such a rough go and mediocre results as an inspirational source in gaming, and in science fiction and fantasy in general. Aside from being factually and historically inaccurate, it shows how profoundly little people know, and how much they assume, about Africa. I mean, even a quick glance at Wikipedia shows that there were dozens of active kingdoms and empires active and thriving in Sub-Saharan Africa through the middle ages, Renaissance, and into the modern age. All this post really shows is how profoundly grounded in a narrow, colonial POV the concepts of Africa are in the popular imagination. Equally problematic is the adherence to a limited idea of "what" makes a civilization or culture "successful".

https://en.wikipedia.org/wiki/List_of_kingdoms_in_pre-colonial_Africa

http://africanhistory.oxfordre.com/...90277734.001.0001/acrefore-9780190277734-e-68

https://aeon.co/essays/yacob-and-amo-africas-precursors-to-locke-hume-and-kant

https://hssonline.org/resources/teaching/teaching_nonwestern/teaching_nonwestern_africa/

https://www.publicmedievalist.com/recovering-medieval-africa/

https://www.publicmedievalist.com/who-built-africa/

http://www.businessinsider.com/mansa-musa-the-richest-person-in-history-2016-2

https://www.publicmedievalist.com/uncovering-african/
 

Kobold Boots

Banned
Banned
You missed the part where I'm not advocating for moral relativism. Also, the part where I said every opinion/experience is valid for that person. See also Kobold Boots' 1st point below. So, you think that your opinions can represent some universal truth; I don't think either of our opinions can represent any kind of universal truth.

This was the mistake that I made, by the way. I said "Nobody gets a claim on absolute, objective truth," when I meant "Nobody gets a claim on absolute, universal truth". Even Kobold Boots' mentions of appeals to scientific data should not be taken as absolute universal truth; after all, the "objective" data we gather changes as the time as we get better at observation. So, you're right in a way, I was wrong (or at least misspoke) when I said that "Nobody gets a claim on absolute, objective truth."

Why? Because everybody gets a claim on what is absolute, objective truth for them. For instance, if you say something that causes to harm to me, that harm is objectively true for me whatever outcome you actually intended. You can choose to ignore or disbelieve me when I say I experienced harm, but you don't get to invalidate me or my experiences.

Just so I'm cited in an appropriate way.

1. I think it's a good idea whenever debating truth to allow yourself some goal posts for sanity's sake as well as to allow for an adequate benchmark for the end of the discussion such that you can get some value out of it.

2. While it is certainly true that measures of observation change all the time and the nature of peer-reviewed absolute truth is by association mutable, it's not a good idea to ignore the current state of science so you can make the argument that there are no absolutes. You'll never get anything done that way. The argument is best left in the philosophical space where it's most effective and least likely to be refuted successfully.

The nature of point in time absolute truth based on repeatable scientific measures must exist for there to be the baseline to continually question the data and change the observation point. Otherwise, again, nothing meaningful ever gets done and you end up with the chaos argument. "Why accept or do anything if everything is wrong" Bad precedent.

While Gradine is definitely reading me the right way, I don't want to come off as non-science.

Be well
KB
 

jhallum

Explorer
I'd like to see Paizo with a book exploring more of the Garundian continent at that point. They've done some good work with the Mwangi expanse, but only hints really so far in the Skull and Shackles book. There have been some juicy bits with Old Mage Jatembe and Magaambya as well, but a good sourcebook might be a good idea.
 

Yaarel

🇮🇱He-Mage
In my view, respect for human life is a moral absolute and an absolute truth.

Humans create ideologies. No ideology can ever be more important than an other humans life.

Everything else is negotiations.
 

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