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When is an encounter 'beat'?
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<blockquote data-quote="Merkuri" data-source="post: 3061041" data-attributes="member: 41321"><p>Think of it this way. If you have a recurring villan and the players encounter and "beat" (but not kill) him five times, do they get XP all five times? Of course! My rule would be that if the undead you turned the day before are at full strength and you have to beat them again that you should get XP for them again. If they have been crippled somehow, or made easier to beat, then that XP would be less or possibly missing.</p><p></p><p>However, do not let your players "farm" these undead, coming back each day and turning them for the same XP. Use your own discretion to determine if they're abusing the system. D&D is not a MMORPG where you can camp in a certain location and wait for monsters to spawn. If you find your players playing this way make up a rule to stop them doing it. Like, for example, if you have what amounts to the same exact fight with the same exact enemy and you beat it the same exact way you can only learn from it so many times. Thus, after your third time beating those same undead with that same turn undead ability you can no longer gain XP from those particular undead with the turn undead ability. </p><p></p><p>This will probably be less of a problem with inteligent enemies, as they will probably adapt to the party's tactics, forcing them to fight differently. This, IMO, is perfectly acceptable because it's not the same fight.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3061041, member: 41321"] Think of it this way. If you have a recurring villan and the players encounter and "beat" (but not kill) him five times, do they get XP all five times? Of course! My rule would be that if the undead you turned the day before are at full strength and you have to beat them again that you should get XP for them again. If they have been crippled somehow, or made easier to beat, then that XP would be less or possibly missing. However, do not let your players "farm" these undead, coming back each day and turning them for the same XP. Use your own discretion to determine if they're abusing the system. D&D is not a MMORPG where you can camp in a certain location and wait for monsters to spawn. If you find your players playing this way make up a rule to stop them doing it. Like, for example, if you have what amounts to the same exact fight with the same exact enemy and you beat it the same exact way you can only learn from it so many times. Thus, after your third time beating those same undead with that same turn undead ability you can no longer gain XP from those particular undead with the turn undead ability. This will probably be less of a problem with inteligent enemies, as they will probably adapt to the party's tactics, forcing them to fight differently. This, IMO, is perfectly acceptable because it's not the same fight. [/QUOTE]
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When is an encounter 'beat'?
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