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When is an encounter 'beat'?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3061537" data-attributes="member: 704"><p>An encounter with hostile opponents is beaten when the opponents are rendered incapable of impeding the players, or unwilling to do the same. Such ways that this can be acheived are as follows.</p><p></p><p>- Death of the hostiles</p><p>- Forcing the hostiles to retreat</p><p>- Making the hostiles harmless</p><p>- Using diplomacy or intimidate to make the hostiles no longer hostile</p><p></p><p>Most of the time, its one of the first two options that will end the encounter. But the other two bear some further description.</p><p></p><p>Rendering the hostile enemies harmless does not happen too often, but there are ways to do it. Putting a wall spell or other physical obstacle between the would be hostile and yourself will end up doing this. The opponent still wants to inflict bodily harm upon you, but since he cannot, he is essentially thwarted. You would want to consider using only half experience for this sort of solution. This sort of solution may end up just delaying the problem for a while. I would consider giving half XP if the opponent is not fully deterred from fighting the opponent.</p><p></p><p>Using diplomacy or intimidate to get the opponent to no longer be hostile is another matter. This may be worth full experience if you do the diplomatic thing. Talkikng a hostile down into becoming no longer hostile ought to be worth plenty of experience, simply because its harder. Diplomacy requires the DM be co-operative, so use your own judgement. Intimidation is a temporary fix, but there is no harm in letting it work for half XP or less. </p><p></p><p>My rule of thumb: If the PC's come up with a solution that leaves the hostiles still wanting to kill the players, go for half XP or less.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3061537, member: 704"] An encounter with hostile opponents is beaten when the opponents are rendered incapable of impeding the players, or unwilling to do the same. Such ways that this can be acheived are as follows. - Death of the hostiles - Forcing the hostiles to retreat - Making the hostiles harmless - Using diplomacy or intimidate to make the hostiles no longer hostile Most of the time, its one of the first two options that will end the encounter. But the other two bear some further description. Rendering the hostile enemies harmless does not happen too often, but there are ways to do it. Putting a wall spell or other physical obstacle between the would be hostile and yourself will end up doing this. The opponent still wants to inflict bodily harm upon you, but since he cannot, he is essentially thwarted. You would want to consider using only half experience for this sort of solution. This sort of solution may end up just delaying the problem for a while. I would consider giving half XP if the opponent is not fully deterred from fighting the opponent. Using diplomacy or intimidate to get the opponent to no longer be hostile is another matter. This may be worth full experience if you do the diplomatic thing. Talkikng a hostile down into becoming no longer hostile ought to be worth plenty of experience, simply because its harder. Diplomacy requires the DM be co-operative, so use your own judgement. Intimidation is a temporary fix, but there is no harm in letting it work for half XP or less. My rule of thumb: If the PC's come up with a solution that leaves the hostiles still wanting to kill the players, go for half XP or less. END COMMUNICATION [/QUOTE]
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