Xyrlove Woodsoul
First Post
From a DM's perspective, given that certain powers that characters possess can knock enemies out (unconscious) for a long period of time (for example, Slumber of the Winter Court), or until they take damage, when would it be appropriate for an enemy to attack one of its allies in order for that ally to regain consciousness? If at all. Granted, I already do figure intelligence into the equation (and yet, I still dont have that part down to an exact science), as well as, happenstance damage from close and area attacks.
On one hand, i dont want to shortchange any players, but on the other hand, sometimes a substantial amount of enemies, or the toughest enemies in the encounter can be knocked out for a long period of time. Thus, I'm trying to find a, "happy medium," or exactly how I should go about running it, taking into consideration that an enemy spending its turn to attack an ally, as well as causing damage to that ally, is pretty powerful in-and-of itself.
I was thinking maybe, as a general rule, for moderately intelligent enemies: when all enemies are bloodied, i.e., the battle is turning against them,
Any feedback would be appreciated.
On one hand, i dont want to shortchange any players, but on the other hand, sometimes a substantial amount of enemies, or the toughest enemies in the encounter can be knocked out for a long period of time. Thus, I'm trying to find a, "happy medium," or exactly how I should go about running it, taking into consideration that an enemy spending its turn to attack an ally, as well as causing damage to that ally, is pretty powerful in-and-of itself.
I was thinking maybe, as a general rule, for moderately intelligent enemies: when all enemies are bloodied, i.e., the battle is turning against them,
Any feedback would be appreciated.
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