Wednesday Boy
The Nerd WhoFell to Earth
I've always thought "Roll initiative." would be a great first two words of a campaign.
One of my GMs started his campaign with everyone except for my PC chained in a dungeon. Then my PC (who was in the employ of the Good Guys), broke in to free them and help them escape. In addition to working our way to freedom the next set of sessions focused on each player to give a glimpse into their background.
I thought it was a rivetting start to a campaign. Although 3 of the 5 players felt differently and dropped the game after the second session because they weren't getting involved enough. That was too bad because sessions 3, 4, and 5 gave the spotlight to each of their characters in turn.
One of my GMs started his campaign with everyone except for my PC chained in a dungeon. Then my PC (who was in the employ of the Good Guys), broke in to free them and help them escape. In addition to working our way to freedom the next set of sessions focused on each player to give a glimpse into their background.
I thought it was a rivetting start to a campaign. Although 3 of the 5 players felt differently and dropped the game after the second session because they weren't getting involved enough. That was too bad because sessions 3, 4, and 5 gave the spotlight to each of their characters in turn.