This will probably be a bit of a rant.
So I'm making a new character for next session. My old one didn’t die but things happened that will put him out of action for the next few sessions. My paladin was captured after holding off sixty bandits long enough for the rest of the party to escape, having already incapacitated, but not killed, their leader. No real complaints there, it was a pretty epic way to go. I’ll probably play the new character until we’ve rescued the old one or he’s been killed off. I’ve come to the conclusion that although I really enjoyed my character he didn’t fit in well with the party.
My party: 4e just reached fourth level
Unaligned tiefling warlock (fey pact)
Unaligned human cleric (Ioun)
Good eladrin wizard (orb)
Lawful good half elf paladin (Bahamut) me, and now gone
The players of the wizard and cleric are both fairly new with about one years experience, the DM has about five or six, I’ve got eight, and the warlocks player has more thatn the rest of us combined.
My objective when creating this character was to break type with how I usually play. Before this I had never played a lawful good character, a half elf, or a paladin. Additionally I had noticed that all of the characters I’d played tended to be jerks so I was trying to play a genuinely nice guy for a change. This however has not been easy.
Here are the major party conflicts my player has encountered. The first session was something of an introduction, none of us having played 4e before. We had a fight against fire beetles in a wine cellar and I stopped the cleric stealing wine. The second session I had to bail the warlock out of jail on break and enter charges. I managed to negotiate a conditional discharge. The next few sessions were dungeon crawls against undead and other non intelligent enemies so nothing particularly untoward happened. Two sessions ago the warlock pushed my character down a thirty foot mine shaft with a gelatinous cube in it for kicks.
Last session, the one in which I was captured, things came to a head. At the end of the previous session our character had fought a small group of bandit, two fled and we captured two others. Questioning them we discovered a bandit ambush farther down the road. We decided to reverse the trap. During that fight my character captured three prisoners, the other characters fought to kill. Going back we found someone had freed the other two prisoners, we assumed the two who fled came back. We picked up the trail followed them. We finally caught up with them but were lead into another trap, this time against overwhelming numbers. After some rather tense negotiations we came to a tentative agreement, this was broken by that bandit leader when he accused me of killing my prisoners I retorted and a fight started which was us against the entire bandit camp (about 60 people). Using some quite clever tactics, the rest of the party fled while I distracted the bandits, with the party safe I surrendered.
Out of character I discovered the reason the captives were dead is because the warlock and the cleric CDGed them while I wasn’t looking. The DM has dropped the warlock to evil for this action; she was the one who wielded the knife. My character doesn’t know what happened but will probably find out eventually and if he does it will likely destroy the party.
Now I like playing heroic characters, they are doers of great deeds, savers of kingdoms and so forth, even the jerks. So while making my new character I wonder if I should create the character I want to play (I mostly DM so I’ve got a whole stack of waiting to be played character ideas), or bow to the party and create a character who fits in?
So I'm making a new character for next session. My old one didn’t die but things happened that will put him out of action for the next few sessions. My paladin was captured after holding off sixty bandits long enough for the rest of the party to escape, having already incapacitated, but not killed, their leader. No real complaints there, it was a pretty epic way to go. I’ll probably play the new character until we’ve rescued the old one or he’s been killed off. I’ve come to the conclusion that although I really enjoyed my character he didn’t fit in well with the party.
My party: 4e just reached fourth level
Unaligned tiefling warlock (fey pact)
Unaligned human cleric (Ioun)
Good eladrin wizard (orb)
Lawful good half elf paladin (Bahamut) me, and now gone
The players of the wizard and cleric are both fairly new with about one years experience, the DM has about five or six, I’ve got eight, and the warlocks player has more thatn the rest of us combined.
My objective when creating this character was to break type with how I usually play. Before this I had never played a lawful good character, a half elf, or a paladin. Additionally I had noticed that all of the characters I’d played tended to be jerks so I was trying to play a genuinely nice guy for a change. This however has not been easy.
Here are the major party conflicts my player has encountered. The first session was something of an introduction, none of us having played 4e before. We had a fight against fire beetles in a wine cellar and I stopped the cleric stealing wine. The second session I had to bail the warlock out of jail on break and enter charges. I managed to negotiate a conditional discharge. The next few sessions were dungeon crawls against undead and other non intelligent enemies so nothing particularly untoward happened. Two sessions ago the warlock pushed my character down a thirty foot mine shaft with a gelatinous cube in it for kicks.
Last session, the one in which I was captured, things came to a head. At the end of the previous session our character had fought a small group of bandit, two fled and we captured two others. Questioning them we discovered a bandit ambush farther down the road. We decided to reverse the trap. During that fight my character captured three prisoners, the other characters fought to kill. Going back we found someone had freed the other two prisoners, we assumed the two who fled came back. We picked up the trail followed them. We finally caught up with them but were lead into another trap, this time against overwhelming numbers. After some rather tense negotiations we came to a tentative agreement, this was broken by that bandit leader when he accused me of killing my prisoners I retorted and a fight started which was us against the entire bandit camp (about 60 people). Using some quite clever tactics, the rest of the party fled while I distracted the bandits, with the party safe I surrendered.
Out of character I discovered the reason the captives were dead is because the warlock and the cleric CDGed them while I wasn’t looking. The DM has dropped the warlock to evil for this action; she was the one who wielded the knife. My character doesn’t know what happened but will probably find out eventually and if he does it will likely destroy the party.
Now I like playing heroic characters, they are doers of great deeds, savers of kingdoms and so forth, even the jerks. So while making my new character I wonder if I should create the character I want to play (I mostly DM so I’ve got a whole stack of waiting to be played character ideas), or bow to the party and create a character who fits in?