Plane Sailing
Astral Admin - Mwahahaha!
kromelizard said:It certainly is fun to have wide open tactical movement and abundant viable choices in and out of combat. There's no reason, given the incredible modularity inherent in the power system and the uniform advancement for all classes, that we couldn't have been given both the fun play options for all characters and the ability for endless customization. So, in the end, this is a weird, straw man, compare and contrast argument. The designers decided they didn't like it and didn't want to do it and thought it was bad fun for the players to have. The Design & Development column about it was pretty retarded. I'm just waiting for them to pull their heads out of their asses and realize they can bring back dual-classing and make it awesome.
What makes you think you are allowed to try to turn a discussion into an argument?
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