Tony Vargas
Legend
A 'cooperative game,' even, yes.D&D is, as was mentioned earlier, a game that is all about establishing and meeting goals through cooperation and teamwork
Nod.The "reluctant" hero has to be dragged along to meet goals. The "greedy mercenary" does not play well with others, thus undermining the very cooperation and teamwork at the core of the game experience. ... D&D then, by default, does not really support these character archetypes.
The rewards for specialization and difficulties in being a generalist are many, yes. It's even a big part of how 5e balances - spotlight time, each PC is going to be better at some stuff than other stuff, so the DM puts stuff out there such that each gets to shine some of the time.It's not a huge leap of logic to further define D&D's teamwork as based around specialized characters working in concert to overcome obstacles together.
The athletic character dragging along the un-athletic one is a case of the former getting spotlight time, while a PC figuratively 'dragging along' the 'reluctant hero' trope isn't displaying his cool PC specialty and clocking spotlight time, he's just pulling with the current that the other PC insists on swimming against...
...well, unless his 'specialty' is leadership (not that the Inspiring Leader feat mechanically helps drag along a reluctant hero, but on the RP side, anyway) or otherwise getting allies to do stuff they wouldn't otherwise be doing. Then I suppose he could be the RP foil to help integrate the 'loner hero' or 'greedy mercenary' or whatever into the group, too.
5e's trying to overcome the reverse reputation, anyway, that D&D was 'only for Roll players' (90s) or strictly for RAW-abusing optimizers (oughts) or whatever someone had against D&D, personally, at the time they were ranting.And that's the heart of the issue, right? D&D has this reputation as "all things to all people" but the reality is it is not a universal system that supports all possible RPG playstyles equally.
But, even so, 5e isn't trying to be all things to all people, just all D&Ds to everyone who's ever loved D&D.
So, no, it's not supporting all RPG styles equally, but it is at least trying to work up to supporting all styles of playing D&D that have worked in the past. Playing an odd-PC-out, like a loner or reluctant hero, or a good-at-everything-all-the-time paragon, arguably aren't among those styles.
Sure.It has a built-in framework (goals and teamwork) and from that framework springs a number of assumptions (such as combat as a universal obstacle,
Not in every edition, exactly. In 4e, Skill Challenges kept everyone involved out of combat, and in 5e, Bounded Accuracy lets anyone take a shot at any out-of-combat check, even if they're not specialized in it (the gulf between the incompetent rube and the maxed-out Expert doesn't quite overwhelm the d20).with other pillars typically handled by party specialists;
That seems like an assumption, anyway. Though, I suppose the way 5e often gets described as 'too easy' /could/ be because there was some wiggle-room left to keep less motivated/cooperative parties viable?or that characters will be motivated to achieve goals and be motivated to work together to accomplish them). That's D&D as designed.
Heh. Obviously, a system doesn't have /personal/ preferences.But to say that the system doesn't have its own personal preferences is a little disingenuous.