blargney the second
blargney the minute's son
I set up a few guidelines for the players in my Eberron campaign who wish to buy magic items:
1) Minor disposable items like wands, potions, and scrolls (ie 1st level) can be purchased pretty much freely, along with most mundane equipment.
2) The House Cannith Fabricator's Guild can be commissioned to build items at regular DMG market values and crafting times. They can also fabricate mundane equipment very quickly at a premium.
3) House Kundarak's Banking Guild uses their interlinked vault system to create a world-wide brokerage of magic items. The smaller the item, the more likely it is currently available. Prices are slightly marked up over DMG market values due to the unique nature of their service.
4) As the PCs make friendly contacts, they will have a better chance of finding what they want.
They can sell magic items to Cannith, whose artificers always need XP for crafting.
What guidelines are in place in your campaigns?
-blarg
1) Minor disposable items like wands, potions, and scrolls (ie 1st level) can be purchased pretty much freely, along with most mundane equipment.
2) The House Cannith Fabricator's Guild can be commissioned to build items at regular DMG market values and crafting times. They can also fabricate mundane equipment very quickly at a premium.
3) House Kundarak's Banking Guild uses their interlinked vault system to create a world-wide brokerage of magic items. The smaller the item, the more likely it is currently available. Prices are slightly marked up over DMG market values due to the unique nature of their service.
4) As the PCs make friendly contacts, they will have a better chance of finding what they want.
They can sell magic items to Cannith, whose artificers always need XP for crafting.
What guidelines are in place in your campaigns?
-blarg