Grogg of the North
Adventurer
I've been running a game set in a small town that is run by a lumber company. The lumber company is pretty despicable and is the true power in the town. The head of the lumber company has a son that is an alright kid despite his father. Now my players have started asking, "Where's mom?"
Through some diplomacy checks, the party learned the following about Ms. Meredith Kreed:
If it matters, I'm running this in Pathfinder 1E and it's loosely set in Falcon's Hollow.
Where would you have her be? Any ideas would be greatly appreciated.
Through some diplomacy checks, the party learned the following about Ms. Meredith Kreed:
- She used to be an entertainer at The Rogue Lady, the show hall, tavern, inn and not so secret gambling den in town. Her fellow workers were thrilled by her good fortune and moving up in the world.
- Shortly after her marriage her husband, Thuldrin Kreed, arranged for her family to move to a "nearby" larger city so that they could live in comfort compared to the frontier.
- The story around town is that she moved to be with her family because she missed them, leaving her husband and son behind. However, in all the time she's been gone she's never come back to visit or written.
- The Kreed family servants danced around any attempt to discuss Meredith or her marriage.
- Through magics, the party talked with some animals who recalled that the couple quarreled often but the animals could not remember the details.
- Meredith was friendly with a travelling priest who would come through town about once a year.
- The story is legit. She left town to be with her family and never looked back. She felt trapped in her marriage and the town she was in. Or she was given this as an out but she had to agree to leave her son behind.
- She ran off with the traveling priest for true love.
- Something darker. She was killed by Thuldrin or she's trapped in a painting/mirror in their manor. Was it done out of anger? Or was Meredith something else and Thuldrin did it to protect his son?
- Faeries. There's a whole bunch of them living in the forest nearby. Why not?
- She was waylaid by bandits?
If it matters, I'm running this in Pathfinder 1E and it's loosely set in Falcon's Hollow.
Where would you have her be? Any ideas would be greatly appreciated.