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[WHFRP] Eberron Fantasy Roleplay

HellHound

ENnies winner and NOT Scrappy Doo
So, my love of two things are at odds.

I love WarHammer FRP 2e. It is by far my fave system to run games in right now. And I love the setting for it.

HOWEVER

I love Eberron. Especially Sharn.

So I've begun the task.

Converting Eberron to WarHammer.

First thing is the races. I've brought them more in line with each other stat-wise, and have started adding new races from the setting. Next will be a bunch of new starting careers. I have about half the races done so far, expect the other half tomorrow-ish.
 

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HellHound

ENnies winner and NOT Scrappy Doo
Human
WS: 20 + 2d10
BS: 20 + 2d10
Str: 20 + 2d10
Tgh: 20 + 2d10
Agl: 20 + 2d10
Int: 20 + 2d10
WP: 20 + 2d10
Fel: 20 + 2d10
Wnds: 9 + d3
Move: 4
Fate: 3

Human Talents: 2 random talents

Human Skills: Common Knowledge (Khovaire), Gossip, Speak Language (Common)

Dragonmark: Humans can spend a fate point at character creation to get the least dragonmark talent of any of the following types: Making, Passage, Sentinel, or Handling.


Dwarf

WS: 25 + 2d10
BS: 20 + 2d10
Str: 20 + 2d10
Tgh: 30 + 2d10
Agl: 15 + 2d10
Int: 20 + 2d10
WP: 20 + 2d10
Fel: 10 + 2d10
Wnd: 10 + d3
Move: 3
Fate: 2

Dwarf Talents: Dwarfcraft, Grudge-Born Fury, Night Vision, Resistant to Magic, Stout-hearted, Sturdy

Dwarf Skills: Common Knowledge (Dwarves), Speak Language (Dwarf), Speak Language (Common), Trade (Miner, Smith or Stoneworker)

Dragonmark: Dwarves can spend a fate point at character creation to get the least dragonmark talent of Warding.

Elf
WS: 20 + 2d10
BS: 25 + 2d10
Str: 20 + 2d10
Tgh: 15 + 2d10
Agl: 30 + 2d10
Int: 20 + 2d10
WP: 15 + 2d10
Fel: 20 + 2d10
Wnd: 8 + d3
Move: 4
Fate: 1

Elf Talents: Aethyric Attunement or Specialist Weapon Group (Longbow), Coolheaded or Savvy, Excellent Vision, Night Vision

Elf Skills: Common Knowledge (Elves), Speak Language (Elven), Speak Language (Common)

Dragonmark: Elves can spend a fate point at character creation to get the least dragonmark talent of Shadow.

Halfling
WS: 15 + 2d10
BS: 25 + 2d10
Str: 10 + 2d10
Tgh: 15 + 2d10
Agl: 30 + 2d10
Int: 20 + 2d10
WP: 20 + 2d10
Fel: 25 + 2d10
Wnd: 8 + d3
Move: 4
Fate: 3

Halfling Talents: Night Vision, Resistance to Chaos, Specialist Weapon Group (sling), 1 random talent.

Halfling Skills: Common Knowledge (Halflings), Common Knowledge (Khorvaire), Gossip, Speak Language (Halfling), Speak Language (Common)

Dragonmark: Halflings can spend a fate point at character creation to get the least dragonmark talent of any of the following types: Hospitality, or Healing.

Warforged
WS: 25 + 2d10
BS: 20 + 2d10
Str: 20 + 2d10
Tgh: 30 + 2d10
Agl: 20 + 2d10
Int: 20 + 2d10
WP: 10 + 2d10
Fel: 15 + 2d10
Wnd: 10 + d3
Move: 4
Fate: 1

Warforged Talents: Mechanical, Armored, Armored Fist

Warforged Skills: Speak Language (Common)

Armored: The character has natural armor equivalent to light armor.

Armored Fist: The character is always treated as wearing gauntlets or brass knuckles when attacking unarmed.

Mechanical: A mechanical creature needs not sleep, eat or breathe, but still benefits from consumable spells and magic items. The character can be the target of spells that can only affect constructs.

Changeling
WS: 20 + 2d10
BS: 20 + 2d10
Str: 20 + 2d10
Tgh: 20 + 2d10
Agl: 20 + 2d10
Int: 20 + 2d10
WP: 20 + 2d10
Fel: 20 + 2d10
Wnd: 8 + d3
Move: 4
Fate: 2

Changeling Talents: Minor Change Shape, Slippery Mind

Changeling Skills: Charm, Common Knowledge (Khorvaire), Disguise, Speak Language (Common), Speak Language (one other)
 

greywulf

First Post
Great work! Yesterday I was thinking about using WFRPG for our Ptolus campaign. After reading through what you've done so far, I'm more than tempted! :)
 

Karl Green

First Post
This is indeed VERY cool... of course I have been playing around with an Iron Kingdom conversion to WHFRP 2nd ed myself. I have most of it done except spells and mechanika (the two hardest things! ;))

I am playing around wtih leaving the "base" magic as is found in WH but then adding some flavor for Sorcerers and Mechanika (plus using some of the tech ideas from Children of the Horned Rat).

I look forward to more, as I do like Eberron also (to many games, to little time that the wife lets me do anything anymore ;))
 


Rel

Liquid Awesome
I wait with breath abated to see how you convert the magic of Eberron (and Sharn especially) to WFRP.
 

HellHound

ENnies winner and NOT Scrappy Doo
Yeah, the magic will be the biggest deal of the conversion. I'm looking at getting rid of the major mishaps chances from the magic rules, and have to make a few new careers for magewrights and Artificers.

However, the whole project is on a 2-day hold as I prep to run a CyberPunk 2020 campaign tonight. With the exception of a 2 game mini-event in 2003, this will be the first time we've pulled out the old punk since 2000.
 

Rel

Liquid Awesome
HellHound said:
Yeah, the magic will be the biggest deal of the conversion. I'm looking at getting rid of the major mishaps chances from the magic rules, and have to make a few new careers for magewrights and Artificers.

Well I do not wish to be discouraging. BUT this seems to me a lot of work for a payoff that I don't think is all that big.

I mean, WFRP with a different (higher) magic, ditching the setting, adding a bunch of new careers and all that is a very big investment in time. And in the end, will it be tremendously different from a 3.5 game set in Sharn?

You know I love WFRP. And I don't have any problems with modifying it. After all, I'm using it to play Pirates of the Caribbean right now and I've added a couple house rules to emulate the genre I'm after. But if I was going to run a Sharn campaign (and I HAVE and would again) then I'd definately use the tool that was designed for that purpose.
 

BroccoliRage

First Post
I dunno, dude. Eberron isn't really gritty enough for Warhammer.

Good luck on the conversion of course. The matchup just doesn't seem...right, to me. I would think the Scarred LAnds setting (since we're going with d20 settings) would be better suited.
 

HellHound

ENnies winner and NOT Scrappy Doo
BroccoliRage said:
I dunno, dude. Eberron isn't really gritty enough for Warhammer.

Which is exactly why I'm doing this.

I run a very gritty Sharn campaign. Very CyberPunk feeling. But the rules stop helping me to run a high-grit campaign once the players break out past level 5. Thus the conversion.
 

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