DeviousQuail
Hero
I chose the first option. Generally speaking I prefer whoever instigated the action to act first and then those affected act second.
But does the defender decide A) whether to roll protection or take half B) before or after that damage?Other: Roll to hit, and then damage. AC or DR is fine.
Why does the defender choose at all? Plus it sounds like with the extra rolls, and half damage, this is going to slow down combat.But does the defender decide A) whether to roll protection or take half B) before or after that damage?
The defender is already compromised with the choice of: use an action to defend successfully, otherwise take some damage. Using an action to defend means losing an attack. What if the defender's choice affected the attacker's choice? As in, the defender choosing to take half means the attacker must roll, or choosing to roll means the attacker must take half?
It’s also extremely gamist:
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But what is this half value option adding to the narrative of combat? Is it simulating anything that happens in an actual fight? All I see is a “strategic” option for a dice mini-game that’s not tied to the roleplaying game experience.
Every thread doesn’t have to be this discussion.You make it seem like "gamist" or "strategic" are bad things. I'm quite fond of them, personally.
Every thread doesn’t have to be this discussion.
You’ll note I put “strategic“ in quotes. It’s not even quite as strategic as tic-tac-toe, where, if both players understand the game, will always end in a draw.You make it seem like "gamist" or "strategic" are bad things. I'm quite fond of them, personally.