In 4E D&D, the Vancian magic system was sacrificed, as well as rolling for hit points for both players and monsters.
What other traditional D&D "sacred cows" do you believe may be sacrificed in a future 5E D&D?
One possible "sacred cow" I've seen mentioned in other recent threads on here, is to replace the player stats of STR, CON, DEX, WIS, INT, CHA with a different system.
One possible system is to replace it with Fortitude, Reflex, and Will. Fortitude could be a replacement for STR and CON. Reflex could replace DEX. Will could replace the combat functions of WIS, INT and CHA. The non-combat functions of WIS, INT and CHA could be relegated to a skills section.
(In my 4E games, INT and CHA frequently ended up as "dump stats").
For classes which do a lot of melee fighting (ie. fighter, ranger, barbarian, etc ...), Fortitude could the primary stat.
For classes like the swordmage (ie. Jedi-like), rogue, etc ..., Reflex could be the primary stat.
For spell casting classes (ie. wizard, sorcerer, cleric, etc ...), Will could be the primary stat.
(Don't know yet how a bard would fit into such a system of three stats).
In such a system, the player stats and defenses are the same Fortitude, Reflex, and Will. AC could be Fortitude + armor bonus + reflex bonus.
Some examples.
- Shooting a bow & arrow at an enemy would be a Reflex vs. Reflex attack.
- Striking an enemy with a sword would be a Fortitude vs. AC attack.
- Hitting an enemy with a magic missile would be a Will Vs. Reflex attack.
- Trying to push an enemy by hand would be a Fortitude Vs. Fortitude attack.
- A mage thunderwaving an enemy would be a Will Vs. Fortitude attack.
Saving throws could also be Fortitude, Reflex, and Will (as in 3E/3.5E). The saving throw system in 4E doesn't quite feel right, where the player characters only need to roll a 10 or over, regardless of the type of effect. Depending on the particular effect, it would seem more natural to add a bonus based on Fortitude, Reflex, or Will to the save roll, where a successful save would be the sum being over a particular DC.
What other traditional D&D "sacred cows" do you believe may be sacrificed in a future 5E D&D?
One possible "sacred cow" I've seen mentioned in other recent threads on here, is to replace the player stats of STR, CON, DEX, WIS, INT, CHA with a different system.
One possible system is to replace it with Fortitude, Reflex, and Will. Fortitude could be a replacement for STR and CON. Reflex could replace DEX. Will could replace the combat functions of WIS, INT and CHA. The non-combat functions of WIS, INT and CHA could be relegated to a skills section.
(In my 4E games, INT and CHA frequently ended up as "dump stats").
For classes which do a lot of melee fighting (ie. fighter, ranger, barbarian, etc ...), Fortitude could the primary stat.
For classes like the swordmage (ie. Jedi-like), rogue, etc ..., Reflex could be the primary stat.
For spell casting classes (ie. wizard, sorcerer, cleric, etc ...), Will could be the primary stat.
(Don't know yet how a bard would fit into such a system of three stats).
In such a system, the player stats and defenses are the same Fortitude, Reflex, and Will. AC could be Fortitude + armor bonus + reflex bonus.
Some examples.
- Shooting a bow & arrow at an enemy would be a Reflex vs. Reflex attack.
- Striking an enemy with a sword would be a Fortitude vs. AC attack.
- Hitting an enemy with a magic missile would be a Will Vs. Reflex attack.
- Trying to push an enemy by hand would be a Fortitude Vs. Fortitude attack.
- A mage thunderwaving an enemy would be a Will Vs. Fortitude attack.
Saving throws could also be Fortitude, Reflex, and Will (as in 3E/3.5E). The saving throw system in 4E doesn't quite feel right, where the player characters only need to roll a 10 or over, regardless of the type of effect. Depending on the particular effect, it would seem more natural to add a bonus based on Fortitude, Reflex, or Will to the save roll, where a successful save would be the sum being over a particular DC.