I dislike alignment more than I dislike elves.
You know, I just saw this comment as well, and I'd like to put in my 2 coppers worth.
I don't dislike alignment, conceptually. As an idea or guideline, it's fine. However, it's implementation that I always dislike in alignment.
I always felt like certain alignments were greatly misunderstood and badly played. Also, DM's too often used alignment as a tool for gotchas, where the player is punished mechanically for alignment changes for actions where a player believes he is acting within his alignment, and the DM springs either a completely different opposing opinion on the alignment of the act, or that there is information that the player was not privy too that caused the action to have repercussions that the player was not privy too.
Players would have to be forced to use divination spells and abilities in order to detect for alignment entaglements for social encounters in the same way that one had to check for instakill traps in a dungeon.
Don't get me wrong, I'm ok with tricking the PCs and plot twists, but I'm not in favor of punishing them mechanically in areas where good and evil are entrenched in such subjectivity.
For example, I've seen DM's that think that slaying a surrendered foe is an evil act, and I've seen other DM's that think that *NOT* slaying an evil foe (even one that surrendered) is an evil act.
Based on my memories of alignment messes in previous games, I wasn't bothered at all by mechanical enforcement of alignment being removed from 4E. It was kind of a relief.
I am still on the fence about "removing" certain alignments, but at the same time I don't really see them as "removed", per se. I think they stopped specifying certain alignments that were often misunderstood and poorly played, but in my mind they are just kind of folded in to the new alignments anyway. When I make a character, I may write down "Good", but in my mind, I still think of "Neutral Good" or "Chaotic Good" for my concept. It works out fine.