• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Which options do you use in your games?

Which of the following do you use in your games?

  • Incarnum (MoI)

    Votes: 21 26.3%
  • Invocations (CA, DM)

    Votes: 54 67.5%
  • Martial Maneuvers and Stances (ToB)

    Votes: 43 53.8%
  • Pact Magic (ToM)

    Votes: 24 30.0%
  • Psionics (EPH, CP)

    Votes: 56 70.0%
  • Shadow Magic (ToM)

    Votes: 17 21.3%
  • Truename Magic (ToM)

    Votes: 9 11.3%

Thurbane

First Post
Just a little poll for my own curiosity: which of the above optional components do you use in your D&D games (if any). :)

[Oops, meant to include a "none" option] :\
 

log in or register to remove this ad

Nail

First Post
We use Tob:Bo9S, although we all admit it's a bit...too good. :)

I (the DM) use Pact Magic...but the PCs haven't figured that out yet. ;)
 

Sound of Azure

Contemplative Soul
I use the ones I have access to, though in certain games things are more restricted. So, in my case Warlocks, the Martial adepts, and Psionics are in unless otherwise noted.

Also if there's a class I've omitted from my game (inlcuding some core classes/options) and someone comes up with a good reason to play one (that suits the game), I'll let them play that too.
 

StGabe

First Post
You did not select an option to vote for. Please press back to return to the poll and choose an option before voting.

In other words: none of the above and there isn't a valid way to vote that.
 


Laman Stahros

First Post
I use all of them in my home brew world. It just depends on where in the world you are from (or are) as to which will be seen more often. For example, in some areas, standard magic is uncommon.
 





Remove ads

Top