Bagpuss
Legend
Which payment model would you like for DnDInsider expanded content for hardcopy books?
I have seen mention that when you buy a book you get a code, to unlock online content, I've also seen mention of a nominal fee to unlock this content.
Say you bought the 4E version of Eberron Campaign setting (it doesn't have to be Eberron, all you haters ), you enter the code and you get to use the Eberron races in the character builder and all the feats in it, etc.
Is this code, a unique serial number like you have for PC games. Or is it one code identical in every copy of the book published and then you have a nominal fee to unlock the content?
There are other models that are possible as well I've outlined some below.
1) A unique serial number would mean every player in my group would have to buy the 4E Eberron campaign setting book then enter their unique code in order for the group to play in the Eberron setting (Or use 4E Complete Warrior or whatever expansion). But no nominal fee for unlocking the content.
2) As one but with a nominal fee to unlock content so folks that don't use DnDInsider don't pay for content they will never use.
3) If it is one code the same in each book, I could buy the book (for X amount) give the code to my friends and then we all pay a one off "nominal fee" and we can all play in the Eberron setting using Changlings and the like. They could access an online version to build there characters and the like and we could build a shared group library.
4) A combination of the two... Setting books (and other DM aimed books, a 4E version of Heroes of Battle for example) would have a code that could be shared but player aimed books like Complete Warrior would have unique codes.
5) Something different, the book owner has a unique code, that he can then give license to players in his group (probably paying for each license), or something else I've not considered.
6) DnDInsider isn't for me.
I can see option 1, being a deal breaker for me personally as our group are use to sharing books, and if everyone had to buy a copy of a book to play in a setting or use feats then I can't see us wanting to subscribe to DnDInsider as we would not make use of the character builder and other tools.
I have seen mention that when you buy a book you get a code, to unlock online content, I've also seen mention of a nominal fee to unlock this content.
Say you bought the 4E version of Eberron Campaign setting (it doesn't have to be Eberron, all you haters ), you enter the code and you get to use the Eberron races in the character builder and all the feats in it, etc.
Is this code, a unique serial number like you have for PC games. Or is it one code identical in every copy of the book published and then you have a nominal fee to unlock the content?
There are other models that are possible as well I've outlined some below.
1) A unique serial number would mean every player in my group would have to buy the 4E Eberron campaign setting book then enter their unique code in order for the group to play in the Eberron setting (Or use 4E Complete Warrior or whatever expansion). But no nominal fee for unlocking the content.
2) As one but with a nominal fee to unlock content so folks that don't use DnDInsider don't pay for content they will never use.
3) If it is one code the same in each book, I could buy the book (for X amount) give the code to my friends and then we all pay a one off "nominal fee" and we can all play in the Eberron setting using Changlings and the like. They could access an online version to build there characters and the like and we could build a shared group library.
4) A combination of the two... Setting books (and other DM aimed books, a 4E version of Heroes of Battle for example) would have a code that could be shared but player aimed books like Complete Warrior would have unique codes.
5) Something different, the book owner has a unique code, that he can then give license to players in his group (probably paying for each license), or something else I've not considered.
6) DnDInsider isn't for me.
I can see option 1, being a deal breaker for me personally as our group are use to sharing books, and if everyone had to buy a copy of a book to play in a setting or use feats then I can't see us wanting to subscribe to DnDInsider as we would not make use of the character builder and other tools.
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