Storm Raven
First Post
DungeonMaster said:I might say that not just you have failed to see my point, repeatedly. And the rest of the time there's a willingness to ignore it, which is intellectually dishonest.
Says the man who doesn't understand the difference between magic items and characters. Says the man who doesn't understand how useless his Urge build would be at 4th level, or 5th level, or 6th level, or 7th level, or 8th level, or 9th level, or 10th level, or 11th level. How valuable are you to the party again?
If we're all playing fair ball, and I'll retract my claims of dishonesty, I'de like to see your "total spell levels *analysis*" for the MT+cohort vs. wis+cohort. And claim total crushing victory for the Urge.
The MT+cohort catch up, somewhat. BUt I can't do an analysis until you fix the problems with the Urge/Demiurge build. Which you still haven't done.
I'de also like to see some admission that the addition of druidic magic is a crushing advantage.
It might be an advantage, but since you calauclated your Leadership score wrong, we can't figure out what level your cohort is supposed to be. You also didn't tell us when you recruited your cohort, so we don't know what effect he'[s had over the course of your Urge's career (here's a hint, the Wizard-Cohort pair were brought together when the Wizard was 6th level, and the Cleric was 4th level. You can't afford the items that allow you to attract a reasonably high level cohort until you are 12th level).
And that my caster level to break SR is equal to your wizards.
There is much more to caster level than breaking SR. Besides, if the Wizard gets rid of his worthless Craft Rod feat and replace it with Spell Penetration, he moves ahead again.
And I'll spend the remaining cash not on the rod but on a bigger headband of intellect so the DC is the same.
And now you don't have any access to the precious metamagic rods you love. And you can't afford the more powerful headband anyway with the cash you have left. You have to give something else up too.
And that despite all claims to the contrary, your wizard's robe of the archmagi isn't any less "contrived" than my character's gear in terms of when you could acquire it, friendly high level wizards lending you their spellbooks not withstanding.
The difference is that the wizard's power isn't dependent upon that item at levels 4-11. Without them, your MT sucks. With them, he barely catches up.
Then we can discuss that in reality, you have a mere +2 caster level difference, 2 extra feats , and a handful of 6th level spells versus a metric truckload of lower level ones and a character is significantly greater in survivability, in saves, AC, hp and well.
I think you are delusional. A "mere" +2 caster level and access to higher level spells? Your saves, AC, and hp are all significantly worse than your "build" suggests without your items (i.e. from levels 4-11). If you want to talk about survivability, I don't think your MT will survive to reach 12th level. He certainly won't be useful to anyone before then.
And I hope you've figured out a way to deal with those dread spectres. And don't get caught flat-footed.
Last edited: