DungeonMaster said:
Listen, I grant you that they get the spell earlier - you have to grant me that the hybrids are "better" at it because they have "more" . It's not even up for debate Kem.
You're right that it isn't open for debate. But, you're wrong in your assumption that hybrids are better at anything. More does not mean better. In this case, more means lesser abilities but a greater amount of them per day. I don't think you see the balancing factor that they are
lesser abilities.
As for spells, a 6th level spell will cost you
Some quotes of note in the SRD:
SRD said:
Spellbooks: A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.
SRD said:
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level x50 gp.
SRD said:
Selling a Spellbook
Captured spellbooks can be sold for a gp amount equal to one-half the cost of purchasing and inscribing the spells within (that is, one-half of 100 gp per page of spells). A spellbook entirely filled with spells (that is, with one hundred pages of spells inscribed in it) is worth 5,000 gp.
SRD said:
Writing a New Spell into a Spellbook
...
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.
Materials and Costs: Materials for writing the spell cost 100 gp per page.
Note that a wizard does not have to pay these costs in time or gold for the spells she gains for free at each new level.
Now, lets do the math. First, how many spells does he have? We have to remember to subtract the spells he gets for free every level.
1st - 6 - 6 (actually should have more 1st level spells) = 0
2nd - 6 - 4 (3rd and 4th levle bonus) = 2
3rd - 5 - 4 (5th and 6th level bonus) = 1
4th - 4 - 4 (7th and 8th level bonus) = 0
5th - 5 - 4 (9th and 10th level bonus) = 1
6th - 7 - 4 (11th and 12th level bonus) = 3
Okay, so now we have to determine what it would cost to get a spellbook with this many spells in it. I'm going to take the worst case scenario and assume that in 12 levels the wizard never looted a spellbook from a fallen enemy nor did he make friends with another wizard and swapped spells with said wizard. Both very unlikely circumstances, but it could happen... um... yeah...
So, we've got 100 gp x spell level to buy a book containing a spell, since selling is half price and you can sell spellbooks for 50gp x spell level. So, the prices are going to be 200 gp for a 2nd level spell, 300 for a 3rd, etc. And scribing costs will also be 100 gp x spell level.
2nd - (200 gp x 2)2 = 800 gp
3rd - (300 gp x 1)1 = 300 gp
5th - (500 gp x 1)1 = 500 gp
6th - (600 gp x 3)3 = 5,400 gp
For a grand total of 7,000 gp in a worst case scenario where the wizard has been repeatedly screwed over in terms of spell aquisition.
Half that is he gets his spells from a wizard who is willing to charge to let him copy them out. Less than that if there have been even a few enemy wizards in the campaign he has fought against and looted a spellbook from. So, really, in realistic terms we're looking at around a 3000 gp investment for the spells he picked out, but a worst case scenario of 7000 gp spent.