wayne62682
First Post
Let's see..
- Wizards need only memorize a spell once and can cast it as many times as they have slots available; no more silly "Ooops, I only memorized Magic Missile once today!" crap.
- Encumbrance. We use it within reason.. but we don't bother about the minute details.
- CLASS SKILLS. Typically in our campaigns, everything is a class skill. None of this "Everyone learns these same skills in Fighter 101" garbage. On a related note we usually are allowed leeway to swap things.. for example, our current campaign allows class skills but we can swap things out that fit our concept better. Same goes for abilities.. I have a Ranger who has Sneak Attack in place of the combat style.
- Untrained skills: [Almost] any skill can be used untrained.
- Stacking rules; things like Keen + Improved Critical do stack.
- Wizards need only memorize a spell once and can cast it as many times as they have slots available; no more silly "Ooops, I only memorized Magic Missile once today!" crap.
- Encumbrance. We use it within reason.. but we don't bother about the minute details.
- CLASS SKILLS. Typically in our campaigns, everything is a class skill. None of this "Everyone learns these same skills in Fighter 101" garbage. On a related note we usually are allowed leeway to swap things.. for example, our current campaign allows class skills but we can swap things out that fit our concept better. Same goes for abilities.. I have a Ranger who has Sneak Attack in place of the combat style.
- Untrained skills: [Almost] any skill can be used untrained.
- Stacking rules; things like Keen + Improved Critical do stack.