Rackhir said:
So you think a cr 20 encounter is appropriate for a 10th lvl party?
Have you read the encounter guidelines in the DMG? Those guidelines certainly seem to indicate that when I read them (although I agree that the DMG advice isn't aways right, especially where higher-level play is concerned).
He mentions a series of battles any one of which probably should have been a TPK. Then a dungeon that renders the players character almost completely useless.
Iron golems are not immune to divination spells. They are not immune to secondary effects, such as being under a ceiling targetted by a spell. Not being able to directly target an opponent shouldn't make a character "almost completely useless".
It's a D&D game, the quality of the DMing has a great deal to do with how much fun a campaign is.
Very true.
But it is also true that an otherwise great DM can be saddled with a lousy player, and part of the buck stopping with the DM is that the DM sometimes has to say "Sorry, but you need to find another game."
To the OP:
Here is my advice:
(1) Talk to the other players, to see if they are having the same problems, but just haven't said anything to you. Maybe your encounters
are too tough, or you are forcing the PCs to take actions they're not comfortable with taking. But maybe not. Your other players will know. If so, you need to examine your own DMing style. If not, go to (2), below.
(2) Take the player aside and suggest that if he is not having fun in your game, he might prefer to do something else, as his constant complaining is damaging to the game. If he is having fun, on the other hand, he can submit something constructive. For example, the next time he says his character would just walk away from a fight, tell him that's okay....he can walk away from the fight. If this solves the problem, rock on. If not, got to (3), below.
(3) Take the player aside and say, "Sorry, but you need to find another game." And mean what you say.
RC