LifebaneSoulshadow said:
Actually I think the WoTC cust serv agent was correct.
The whip is clearly in theory a melee weapon. It is in your hand and you are whipping it about to do damage. I'm not shooting some kind of projectile at someone. Yet, it was classified as a ranged projectile weapon. Why?
You have, obviously, never used a whip to try and strike a target.
You don't HIT targets with the whip. You "throw" the tip of the whip at the target.
Ergo, it's a ranged attack. IMO it should be a ranged TOUCH attack even, but that's a different issue.
The range on the whip makes it reach 5' further than any other melee weapon. (pikes and lances aside) 'If' such a weapon could threaten 15' and gets AoO in all those squares you have a weapon far superior to most other melee weapons.
Which is another good reason the Whip is not a melee weapon.
Yes I know you're saying it only does 1d2 and is subdual. Yet with enough enhancements either on the weapon or on the whip user that 1d2 turns into a whole lot more. Or just use the whip dagger which is 1d6 crit x3 and deals real damage.
And in which case (the whip dagger) you're even MORE "throwing the tip" at the target ... just because the thrown part of the whip is -tethered- to you makes no difference.
If you tie a string to your arrows, so that you can yank the arrow back to you after each attack, does that make the bow-and-arrow a melee weapon?
So I guess I'm suggesting the reason it was classified as a ranged projectile was to keep it balance wise in alignment with the other melee weapons. In my campaign I treat it as a melee weapon for the feats that can be used with it, yet I do not allow AoO for all the squares it threatens in 15'. (the only feature it shares with a ranged proj weap) Lasher PrC gives the player the ability to do AoO within 5' using the whip which I feel is sufficient.
So, you apply Strength modifiers to the whip to-hit and damage, instead of dexterity? If so, I'd happily bet you $20 USD (and, I'm neither wealthy nor inclined to gamble) that you've never made serious attempts to hit any targets with a whip before. Not that that's a horrible lack, MOST people probably haven't ...
... but a whip is nothing even REMOTELY like any -- in fact ALL -- melee weapons.
In a nutshell, classifying the whip as a ranged projectile to solve the balance issues was sloppy by the game designers. Poor solution to the problem that could have been summed up by just stating no AoO with the weapon in the squares it threatens.
No, it reflects that one of the game designers had a clue, and had possibly actually *used* a whip sometime in the past.
Go get one. Heck, use an old electrical cord as a stand-in.
Flick the end of it at targets, don't just flail about. See how much more like throwing a tethered dart or stone the process is.
I guarantee, if you do, and are honest about trying to "flick" rather than flail in a big arcing circle, you will change your mind as to wetehr or not classifying the whip as a ranged weapon was "sloppy", or otherwise inappropriate.