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White Wolf: What's the Deal!?
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<blockquote data-quote="JackSmithIV" data-source="post: 4429011" data-attributes="member: 74901"><p>I don't even mean just the community, though! Where are the publishers? I'll stray from WotC for a moment...</p><p></p><p>Keith Baker. Wrote a campaign setting, people buy it, people love it, people play it incessantly. But he's active! He's out there at confrences, he's writing articles for Dragon magazine, releasing new content (even though his game is up for complete edition revision). I see Eberron being played <em>all the time</em>. Sure, it's D&D, so it has a larger fanbase, but he's not just a writer. He's an active salesman and advocater of his product. One time, I personally wanted to send him an email and he got back to me in <em>four hours</em>. </p><p></p><p>Sure, White Wolf is probably making tons of money just how it is. But don't they want to see active playerbase and avid, available community? And doesn't the publisher itself want to take steps to promote awareness of their game? The store I mentioned before actually has a <em>larger</em> World of Darkness display than a D&D display, but you can guess which game is being played in droves. And it's easy to credit that to just the power the D&D franchise carries, but I don't buy it. I'm still trying to figure it out. I actually think it's overpaid writers. You give the writers huge advances and minimal royalties, they publish the book, then have no reason to promote it. The publisher prints it and the loyal fanbase buys it up, reads it, puts it down, and gets ready for the next product. Which would be fine if they were publishing novels.</p><p></p><p>-IV</p></blockquote><p></p>
[QUOTE="JackSmithIV, post: 4429011, member: 74901"] I don't even mean just the community, though! Where are the publishers? I'll stray from WotC for a moment... Keith Baker. Wrote a campaign setting, people buy it, people love it, people play it incessantly. But he's active! He's out there at confrences, he's writing articles for Dragon magazine, releasing new content (even though his game is up for complete edition revision). I see Eberron being played [I]all the time[/I]. Sure, it's D&D, so it has a larger fanbase, but he's not just a writer. He's an active salesman and advocater of his product. One time, I personally wanted to send him an email and he got back to me in [I]four hours[/I]. Sure, White Wolf is probably making tons of money just how it is. But don't they want to see active playerbase and avid, available community? And doesn't the publisher itself want to take steps to promote awareness of their game? The store I mentioned before actually has a [I]larger[/I] World of Darkness display than a D&D display, but you can guess which game is being played in droves. And it's easy to credit that to just the power the D&D franchise carries, but I don't buy it. I'm still trying to figure it out. I actually think it's overpaid writers. You give the writers huge advances and minimal royalties, they publish the book, then have no reason to promote it. The publisher prints it and the loyal fanbase buys it up, reads it, puts it down, and gets ready for the next product. Which would be fine if they were publishing novels. -IV [/QUOTE]
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