When I first heard about the idea of getting rid of multiple attacks in D&D4e, I thought it was an awesome idea (for PCs, that is -- as a DM, getting to hit the players with some claw-claw-bite monster attack is just too fun to lose). But upon reflection this made me worry/wonder about an aspect of D&D4e which I haven't heard of:
What, if any, role is there going to be for "monster summoners" (the Summon Monster spell in general) and animal companions (previously one of the Druid's main powers, although the Druid won't be in the 4e PHB) and, for that matter, familiars? (And, for that matter, the Leadership feat?)
I hope that these kinds of characters will still be possible -- i.e., characters whose powers involve getting other creatures to fight for them. (At least in part -- obviously this isn't a catch-all strategic solution.) These are some of my favorite character types. But -- and maybe I'm just guessing blindly -- those character types automatically eat up more time than a regular PC because you have one player controlling multiple characters. In the case of familiars they usually end up getting forgotten half the time, and in the case of summoned monsters they can kick a lot of ass (although they already nerfed summoned monsters between 3.0 and 3.5, evidently realizing this).
In either case, *I* think that these kinds of characters and strategies are awesome, and I hope that they stay in the game. If the summoned monsters become weaker, that's... sort of fine... but if they are eliminated altogether or replaced by some sort of Final Fantasy "fake summoned monster that just shows up and attacks your opponent and is basically no different from a lightning bolt" effect, then that would suck. So I just want to say, I hope that summoner/conjurer characters are still plausible in 4e, as well as druids and spellcasters with at least the option of having familiars and animal companions. I hope the mechanics for these things aren't drastically changed in 4e as part of the "make every class of equal complexity, make everyone's round take equal time" thing which seems to be one of guiding principles of the new edition, potentially at the cost of the complexity of the classes which are already complicated.
-- Jason "Evokers are my least favorite type of wizards" Thompson
What, if any, role is there going to be for "monster summoners" (the Summon Monster spell in general) and animal companions (previously one of the Druid's main powers, although the Druid won't be in the 4e PHB) and, for that matter, familiars? (And, for that matter, the Leadership feat?)
I hope that these kinds of characters will still be possible -- i.e., characters whose powers involve getting other creatures to fight for them. (At least in part -- obviously this isn't a catch-all strategic solution.) These are some of my favorite character types. But -- and maybe I'm just guessing blindly -- those character types automatically eat up more time than a regular PC because you have one player controlling multiple characters. In the case of familiars they usually end up getting forgotten half the time, and in the case of summoned monsters they can kick a lot of ass (although they already nerfed summoned monsters between 3.0 and 3.5, evidently realizing this).
In either case, *I* think that these kinds of characters and strategies are awesome, and I hope that they stay in the game. If the summoned monsters become weaker, that's... sort of fine... but if they are eliminated altogether or replaced by some sort of Final Fantasy "fake summoned monster that just shows up and attacks your opponent and is basically no different from a lightning bolt" effect, then that would suck. So I just want to say, I hope that summoner/conjurer characters are still plausible in 4e, as well as druids and spellcasters with at least the option of having familiars and animal companions. I hope the mechanics for these things aren't drastically changed in 4e as part of the "make every class of equal complexity, make everyone's round take equal time" thing which seems to be one of guiding principles of the new edition, potentially at the cost of the complexity of the classes which are already complicated.
-- Jason "Evokers are my least favorite type of wizards" Thompson