So I'm running a PF2e Adventure Path - but this rant holds true even outside the specific system and adventure.
The current chapter of the book has 51 adventure sites. My group investigated 3 this week. At that rate, we're looking at 17 sessions of play to complete one chapter (1/9th) of the Adventure Path. Expanded, that's 153 sessions (or 38 months - just over 3 years) to complete a 1-10th level adventure.
Most of the locations have no bearing on the greater story of the campaign, but it's so hard to parse what is important because there's close to 300 pages and nothing to guide the GM about which of the 8 factions in this chapter alone are worth focusing upon and which have a consistent thread throughout the rest of the Adventure Path.
My wife suggests cutting some of the encounters - but how do I know which ones? Should I just dump all the loot they'd have missed onto their character sheets? How do I know if I'm cutting some vital relationship for the climactic encounter set to take place 3 years from now?
How do you successfully run something like this? Trying to stick to one of these heavily scripted adventures is more stress-inducing than an enjoyable hobby experience.
The current chapter of the book has 51 adventure sites. My group investigated 3 this week. At that rate, we're looking at 17 sessions of play to complete one chapter (1/9th) of the Adventure Path. Expanded, that's 153 sessions (or 38 months - just over 3 years) to complete a 1-10th level adventure.
Most of the locations have no bearing on the greater story of the campaign, but it's so hard to parse what is important because there's close to 300 pages and nothing to guide the GM about which of the 8 factions in this chapter alone are worth focusing upon and which have a consistent thread throughout the rest of the Adventure Path.
My wife suggests cutting some of the encounters - but how do I know which ones? Should I just dump all the loot they'd have missed onto their character sheets? How do I know if I'm cutting some vital relationship for the climactic encounter set to take place 3 years from now?
How do you successfully run something like this? Trying to stick to one of these heavily scripted adventures is more stress-inducing than an enjoyable hobby experience.