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Who Actually Has Time for Bloated Adventures?
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<blockquote data-quote="Retreater" data-source="post: 8991436" data-attributes="member: 42040"><p>Because of the adventure design Paizo uses (I think stuck in the 3.x/PF1 mindset), there are still too many encounters. PF2 is based around the encounter as a unit of difficulty balance; however, Paizo still thinks of their adventures as an "adventuring day/attrition model." This is perhaps also a result of "we have to cram X# of encounters in this book to get enough XP to level up." </p><p>Honestly, I could get by with a lot less detail and fewer encounters. I would rather have a handful of great, memorable encounters than a bunch of middling ones.</p><p>Within the unit of a single encounter, things can turn quickly. Creatures (especially with critical hits) can do a scary amount of damage and really threaten a character. The encounter building mostly works - even if they don't always follow their own advice in their APs. (Having too many Severe Encounters in Abomination Vaults, for example.) But when something says "Severe" - they mean it.</p><p>I don't think the PF2 encounters overstay their welcome to the extent that 4e or 5e encounters do.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8991436, member: 42040"] Because of the adventure design Paizo uses (I think stuck in the 3.x/PF1 mindset), there are still too many encounters. PF2 is based around the encounter as a unit of difficulty balance; however, Paizo still thinks of their adventures as an "adventuring day/attrition model." This is perhaps also a result of "we have to cram X# of encounters in this book to get enough XP to level up." Honestly, I could get by with a lot less detail and fewer encounters. I would rather have a handful of great, memorable encounters than a bunch of middling ones. Within the unit of a single encounter, things can turn quickly. Creatures (especially with critical hits) can do a scary amount of damage and really threaten a character. The encounter building mostly works - even if they don't always follow their own advice in their APs. (Having too many Severe Encounters in Abomination Vaults, for example.) But when something says "Severe" - they mean it. I don't think the PF2 encounters overstay their welcome to the extent that 4e or 5e encounters do. [/QUOTE]
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