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General Tabletop Discussion
*TTRPGs General
Who are the really interesting modern TTRPG designers?
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<blockquote data-quote="hawkeyefan" data-source="post: 9304349" data-attributes="member: 6785785"><p>Grant Howitt and Chris Taylor from Rowan, Rook, & Decard.</p><p></p><p>Together they’ve made the sister games Spire: The City Must Fall and Heart: The City Beneath. Both of which are excellent.</p><p></p><p>They’re currently working on Hollows, a tactical skirmish RPG. Totally different in design from Spire and Heart. It’s in playtest and it does things differently than any other RPG I’ve seen. </p><p></p><p>In addition, Grant has also written Eat the Reich, a game where you play vampire commandos attacking Nazi occupied Paris to drink all of Hitler’s blood. It’s a short campaign of all out action and mayhem. </p><p></p><p>Grant also has produced a number of one-page-RPGs. Some of these seem like they’re purely experimental, but some are also quite playable. You can see how he’s testing ideas and pushing the boundaries of design with these small games. Even the ones that may not be fully playable are worth reading just to see what kind of design he’s working on. </p><p></p><p>Basically, these guys started small with some indie type games and have now graduated to full time designers. They’re still pushing things and themselves, not relying on sticking to what’s comfortable for them. </p><p></p><p>Just great stuff all around.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9304349, member: 6785785"] Grant Howitt and Chris Taylor from Rowan, Rook, & Decard. Together they’ve made the sister games Spire: The City Must Fall and Heart: The City Beneath. Both of which are excellent. They’re currently working on Hollows, a tactical skirmish RPG. Totally different in design from Spire and Heart. It’s in playtest and it does things differently than any other RPG I’ve seen. In addition, Grant has also written Eat the Reich, a game where you play vampire commandos attacking Nazi occupied Paris to drink all of Hitler’s blood. It’s a short campaign of all out action and mayhem. Grant also has produced a number of one-page-RPGs. Some of these seem like they’re purely experimental, but some are also quite playable. You can see how he’s testing ideas and pushing the boundaries of design with these small games. Even the ones that may not be fully playable are worth reading just to see what kind of design he’s working on. Basically, these guys started small with some indie type games and have now graduated to full time designers. They’re still pushing things and themselves, not relying on sticking to what’s comfortable for them. Just great stuff all around. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
Who are the really interesting modern TTRPG designers?
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