Likewise! My first thought when reading the thread title was "the guy who painted the AE magister and the AE spell treasury cover. Or the guy who painted the panoramic scenes in the PHII, like the ones with the mountain valley with buildings carved into its walls. It turns out they're the same guy!blargney the second said:Thanks for putting a name to the face!
AllisterH said:I'm not sure armour should be designed so that it would look "ok" in a medieval-based setting.
The problem is that in D&D, the largest number of opponents you're going to face are beings that will grapple barehanded, will want to bearhug you or simply try and swallow you whole.
If I was a D&D fighter, I'm giving SERIOUS consideration to anything with spikes and sharp/uneven edges. ANYTHING that makes the monster go "yeesh, too spikey to eat" is going to be a VERY popular choice.
The "spikey" look is probably more "realistic" for D&D than the somewhat smooth armour look.
barsoomcore said:In other words, you agree with Hobo.
James Heard clearly said that Wayne Reynolds is a low-rent illustrator whose lack of skill makes him attractive to RPG editors, because they don't have to pay him as much as they would more talented artists. If that's not what he meant, then he should clarify.
Lord Tirian said:
Rivendell!Ander00 said:Michael Kormack. Scenic pieces like his The Caves of Chaos should absolutely have a place in D&D books.